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Water

oimo.io

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Re: Water

#93

Earlier quoted context omitted.

Followed by a string of “+1”s

And the eventual "pull requests welcome"

I’m curious about what’s the best way to go about gathering user feedback and feature requests. You can’t develop a product for people to use behind closed doors, because you run the risk of building the wrong product. Conversely, if it’s too out in the open then anyone and their parents might have suggestions to improve which will drag you away from the core thesis of your product/PMF.

I guess another way to ask my question is - is the aforementioned sequence of steps (please add X, string of +1s, PRs welcome, etc) a bad thing?

Re: Water

#94
post #5

Looks nice but not like water. It keeps moving forever. A bucket of water would stand still after a few minutes. Edit: Seems to lack simulation of friction between water particles?

Laggy on mobile devices also.

Re: Water

#96

Earlier quoted context omitted.

And the eventual "pull requests welcome"

I’m curious about what’s the best way to go about gathering user feedback and feature requests. You can’t develop a product for people to use behind closed doors, because you run the risk of building the wrong product. Conversely, if it’s too out in the open then anyone and their parents might have suggestions to improve which will drag you away from the core thesis of your product/PMF. I guess another way to ask my…

> I’m curious about what’s the best way to go about gathering user feedback and feature requests.

IMO, building in the open is still the best way. But to ensure that you don't end up with a mongrel of a thing that tries to do every single thing requested by everybody, It does help to have a rigid set of goals about what we want to build. And the courage to say NO to feature requests that stray too far from the original design goals.

Re: Water

#97
post #17

this is still my favorite. https://oimo.io/works/life/ That dev has a bunch of cool projects.

Yeah, that’s insane. (For the initiated, make sure to zoom in and out).

I had seen the one layer before, but they way they get it to go forever and make it work so smoothly by dynamically adjusting the speed is pure genius!

Re: Water

#98
post #5

Looks nice but not like water. It keeps moving forever. A bucket of water would stand still after a few minutes. Edit: Seems to lack simulation of friction between water particles?

I looks like it is more compressible and elastic than normal water which may cause the behaviour shown. If I'm not mistaken normal water is very hard to compress.

Re: Water

#99

My dad worked on the Apollo program In The 60s. They were using analog computers to simulate fuel slosh in the tanks. He also had a flight sim display that allegedly could go from space (earth as a circle?) To low level horizon and grid. I never saw either but am about to toss schematics for the later with the rest of his stuff. Personal note - he died in '03 and I'm done hanging on to stuff. :-)

If you are planning to toss schematics used in the Apollo program, I would love to frame something and put it on the wall. I understand the weight of historically significant junk (and I don't think I would want to have tons of it myself), but that's very different from a piece of engineering history.
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