How come on the iPhone I get a prompt saying " would like to access motion and orientation" but not on Android?
Water
11–20 of 140 posts
Are you using the same browser on both...?
Re: Water
#12I left my device still and eventually I ended up with a wormhole of not-water spinning.
Re: Water
#13How come on the iPhone I get a prompt saying " would like to access motion and orientation" but not on Android?
Chrome on Android allows it by default. You have to got to Site Settings to disable it. Safari on iOS prompts the user before allowing it.
Re: Water
#14I get the feeling it’s missing an implementation of surface tension.
Re: Water
#15How come on the iPhone I get a prompt saying " would like to access motion and orientation" but not on Android?
Are you using the same browser on both...?
They cannot be, because all browsers on iOS are reskinned Safari (due to Apple's App Store policies), and Safari is not on Android.
Re: Water
#16crashes on firefox
Re: Water
#17this is still my favorite. https://oimo.io/works/life/
That dev has a bunch of cool projects.
Re: Water
#18Just curious: why is it not totally symmetric, when opening in a desktop browser (i.e. no motion sensor)?
In real world it's due to chaos but how is it "simulated" in this simulation?
Re: Water
#19this is still my favorite. https://oimo.io/works/life/ That dev has a bunch of cool projects.
Yeah, that’s insane. (For the initiated, make sure to zoom in and out).
Re: Water
#20Just curious: why is it not totally symmetric, when opening in a desktop browser (i.e. no motion sensor)? In real world it's due to chaos but how is it "simulated" in this simulation?
They add some randomness: https://github.com/saharan/works/blob/main/water/src/MPM.hx#...