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‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

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241–250 of 359 posts

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#241
post #18

I am a bit shocked by how popular this game is. All the signs were there, though. - Their previous game Divinity: Original Sin 2 was critically acclaimed, very popular for a pretty hardcore CRPG, and had long legs. - DnD has a lot of brand power and has been strongly in the zeitgeist for years. - There's a big cohort of millennials who have strong nostalgia for Baldur's Gate and who have plenty of money to buy games…

> big cohort of millennials... I feel slightly offended being thrown into the same pot as those weird millenials ;) Absolutely everybody who owned a PC for gaming in the late 90's played BG1 and BG2, no matter the age. Video games are not just for teenagers you know.

> Absolutely everybody who owned a PC for gaming in the late 90's played BG1 and BG2, no matter the age.

Maybe among your friends? Sales numbers don't back that up and anecdotally among my friends and classmates barely anyone played BG, but everyone played Quake, StarCraft, Diablo, Need For Speed, etc. Even among RPGs Morrowing and Fallout were much more popular and accessible back in the day.

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#242
post #18

I am a bit shocked by how popular this game is. All the signs were there, though. - Their previous game Divinity: Original Sin 2 was critically acclaimed, very popular for a pretty hardcore CRPG, and had long legs. - DnD has a lot of brand power and has been strongly in the zeitgeist for years. - There's a big cohort of millennials who have strong nostalgia for Baldur's Gate and who have plenty of money to buy games…

I would put BG3 easily in the top10 of most anticipated games in 2023. Even if one does not know the franchise, the amount of articles and mentions in the last weeks was a good sign. Especially as it was an Early Access-Game, and not something that just drop from a void. So people already knew for a while that it will be pretty good. But I guess, especially because of this, it was also easy to filter out if one is not in the bubble.

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#243
post #18

I am a bit shocked by how popular this game is. All the signs were there, though. - Their previous game Divinity: Original Sin 2 was critically acclaimed, very popular for a pretty hardcore CRPG, and had long legs. - DnD has a lot of brand power and has been strongly in the zeitgeist for years. - There's a big cohort of millennials who have strong nostalgia for Baldur's Gate and who have plenty of money to buy games…

> There's a big cohort of millennials who have strong nostalgia for Baldur's Gate and who have plenty of money to buy games (if not time to play them).

I don't think that demographic is driving the sales. Anecdotally I hear/read fans of originals mostly complaining about how this is some turn-based reskinned D:OS with Zoomer-oriented Critical Role-themed writing and VO.

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#244
The Baldur's Gate series is one of the best cRPG series that exists. When another company wanted to use the name for their games they made a separate series called Baldur's Gate: Dark Alliance. Larian's defilement of this series being rewarded like this just breaks my heart. They could have easily called it Baldur's Gate: Ulitharid or something, but no, they had to stir up maximum nostalgia by calling their game which has about as much to do with the original trilogy (yes, we, the real fans, called it the Baldur's Gate trilogy back in the day) as Star Trek has to do with Star Wars "Baldur's Gate 3". If it were still just "Divinity Faerun" but actually continued the story of the Bhaalspawn it would be fine, it may even have been interesting to play a really high-level adventure, but instead they do this shit and because it looks fancy people eat it up hook, line, and sinker. Maybe I'm just getting old, but I can't deal with this. It reminds me of those activists who glue themselves to works of art, but whereas those people at least nominally have a good reason to do so, Larian is only out for self-interest. While I am probably taking things too seriously, after all it's "only a game", only a piece of childish amusement, I still feel like I can't deal with the disappointment. The statement "gamers have no standards" has never felt as real as it does now. It's like as if Ultima IX had been successful, a clear showing that "video games are art" is an empty, hollow statement, easily disproven by a single look at reality.

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#245

Earlier quoted context omitted.

I had fond memories of Dark Alliance. You maybe didn’t like it, and coming out for a console with no PC release was an odd choice for the series, but there was fun gameplay and story there. At least, 13 year old me playing co-op with my Dad through Dark Alliance 1 and 2 on my PS2 is a fond memory I have that maybe nobody else got. Anyway, I was just surprised because I guess I never looked up a review of the Dark All…

They may be referring to the version of Dark Alliance that was released a couple of years ago. It was pretty much a dud.

I had the same reaction as GP, thanks for the explanation! I don't think the original DA games hold up too well nowadays, but they were good at the time and still provide me with fond memories.

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#246

It's a really, really good game. I'm glad they decided to make it turn based vs the real time with pause, though I know that's a somewhat controversial decision (what isn't?). The game itself is beautiful, the music is immersive, the writing is (so far) intriguing, and it runs on Linux with only minor tweaks. The game does wonders to capture the feel of playing a well-DMed campaign. It's no surprise to me that it's g…

>It's a really, really good game. I'm glad they decided to make it turn based vs the real time with pause, though I know that's a somewhat controversial decision (what isn't?).

Yes, but naming the game "Baldur's Gate 3" instead of something like "Divinity: Dungeons & Dragons" is, unfortunately, a successful cash-grab. Which is to be expected considering that AFAIK _none_ of the original developers or writers worked on it.

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#247

Earlier quoted context omitted.

There must be at least some partial formula if some companies can consistently make critically acclaimed commercial successes.

Are there any companies continuously making widely different critically acclaimed games? or do they typically have a hit and then make games in the same vein? Bioware had a certain take on RPGs, same with Bethesda's modern Fallout/Elder Scrolls, FromSoft make DS derivatives, etc. If I'm missing some studio which has a diverse catalogue of consistently successful games, then please tell me which. But I feel they usual…

Rockstar has grand theft auto and grand theft horse.

I hope some day to play grand theft spaceship, grand theft dragon, and maybe grand theft dinosaur.

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#248

Earlier quoted context omitted.

I dunno, go look at the top selling games of 2022. Largely old games/franchises, many over 20 years old. I'd argue video gaming is pretty stale because game companies play it safe and mostly recycle old games. Bless Elden Ring, one of the only big new games that wasn't a sequel last year. Madden - 34 years old Pokemon - 26 years old FIFA - 29 years old Mario Kart - 30 years old Call of Duty 20 years old this year! (2…

>Bless Elden Ring, one of the only big new games that wasn't a sequel last year. Elden Ring may not be a narrative sequel, but it is definitely a mechanical sequel in the line of From Software games stretching back to Demon Souls in 2009, which makes the series 14 years old. It's innovative in its series, but I wouldn't praise it for a wealth of conceptual originality. There's also an inherent bias with looking at th…

Elden Ring is peak Demon Souls which was peak Kings Field (FromSoftware 1994). The lack of gameplay and qol enhancements makes Kings Field a weird boring game, but after having playing the serie (I-IV) during the pandemic I can say that the scope and purpose of these games are the same.

While there are some very difficult arcade games, Kings Field, SoulsBorne and Elden Ring build a landscape around difficulty in such a way that it becomes an inherent property of the world in which the games are set. The embodiment of difficulty is where these games shine;

- the landscape is a maze, and every new place you encounter needs you to overcome a sort of soft anxiety (Souls games were weird in this sense, every new place you encountered was a relief because it meant you were done with the previous place; but at the same time it was a chore because you became so accustomed to the previous place (LITERALLY HELL) that it felt like you were leaving your house for the unknown wilderness)

- the choreographic patterns of the enemies were exactly the same. You beat a boss forever, on NG+ every boss you encounter is a joke because you feel at home. The way enemies move makes you run backwards, and you feel like you're trapped in a no-match boxing contest where you're a salmon swimming around white sharks; until you realize that all of the mess happening is nothing else than scripted patterns and animated 3d meshes. The bosses seem strong because they seem random or 'human". Pontiff and Malenia seemed to me so spontaneous and virtuosos that it felt impossible to beat them on the first encounters, and it didn't felt "arcade" difficult, but organic-mozart-michelangelo difficult, everything in the fights was there to participate closely to the dramaturgic aspect of the game approach of difficulty.

- Kings Field save spots (and therefore, the lack of save spots) probably lead the way to the bonfire approach featured in souls games. It feels like a "galvanisation" of the concept of obstacle made possible only by the fact that you don't know in advance the location of possible "safe places" (it goes with point number 1). You have to RISK your runes/souls/money in order to progress through the unknown. Kings Field felt sometimes like a collection of safe place connected by some dev jokes that would insta-kill your character, and you knew that to reach hypothetical safe place B you had to go through real trap 1,2,3 and 4.

- Playing the game is a chore and a pleasure at the same time. The gameplay is incredible, the feel is rewarding, succeeding is satisfying and etc, but sometimes in my younger years when playing Souls I really could question my own desire to play the game: a lot of things in the game is made to impress/intimidate/bully you, I never identified what gave me the motivation to continue, all that I can say is that other games felt bland after playing my first fromsoftware game, and that since then I only open steam for one month everytime fromsoftware release something.

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#249
post #244

The Baldur's Gate series is one of the best cRPG series that exists. When another company wanted to use the name for their games they made a separate series called Baldur's Gate: Dark Alliance. Larian's defilement of this series being rewarded like this just breaks my heart. They could have easily called it Baldur's Gate: Ulitharid or something, but no, they had to stir up maximum nostalgia by calling their game whic…

I've accepted the fact that it's "just" a good game and try to enjoy it. For a real BG game, Obsidian is probably our best hope.

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#250
post #18

I am a bit shocked by how popular this game is. All the signs were there, though. - Their previous game Divinity: Original Sin 2 was critically acclaimed, very popular for a pretty hardcore CRPG, and had long legs. - DnD has a lot of brand power and has been strongly in the zeitgeist for years. - There's a big cohort of millennials who have strong nostalgia for Baldur's Gate and who have plenty of money to buy games…

I don't want to attack you personally but I think your post illustrates an common error in thinking that caused gaming to stagnate for the past decade. I can just hear the army of MBAs making spreadsheets and checklist reflecting exactly this "paint by the numbers" style of thinking. This in turn means that the next ten AAA titles starting production are going to check all these boxes and then ... will still fail. In…

That's all well and good, but all of this success is happening before reviews are in or anyone has even had time to play and recommend the game. People are buying it solely based on criteria like the parent described.
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