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‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

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211–220 of 359 posts

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#211

Earlier quoted context omitted.

There must be at least some partial formula if some companies can consistently make critically acclaimed commercial successes.

Are there any companies continuously making widely different critically acclaimed games? or do they typically have a hit and then make games in the same vein? Bioware had a certain take on RPGs, same with Bethesda's modern Fallout/Elder Scrolls, FromSoft make DS derivatives, etc. If I'm missing some studio which has a diverse catalogue of consistently successful games, then please tell me which. But I feel they usual…

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Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#212
post #99
post #79

Does anyone else think that modern rpg art style and graphics are often too flashy and overwhelming? I'm tempted to try this game, but held back by its appearance.

Absolutely. I watched a few people playing Early Access builds of BG3, and I can't believe more people aren't put off by how overly flashy everything is. Characters models overact expressions, and even the simplest action in combat is accompanied by loud sound effects and exaggerated actions. It's very off-putting.

I'll give Larian a pass for the gaudy aesthetics, I'm more concerned that they cut out the GM mode from DivOS2 (same engine/game basically).

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#213
post #85

Earlier quoted context omitted.

I mentioned many other great games in this genre which were lucky to have 1/100th of the success of this game. But okay, those didn't have the multiplayer, or the presentation, or the accessibility. But Larian's previous game was extremely similar to this one in all respects. It's not even that flippant to say BG3 is DOS2 with the lore and rules swapped for DnD ones which isn't that much of a practical difference (I'…

4 people in my friend group have been rearranging their schedules this weekend to get more BG3 time (after previously planning on playing once a week). It's possible that a DOS3 might've had that happening, at least 2 of the 4 played DOS2 but I am skeptical. They all have preexisting affection for both D&D and BG. They went into character creation with strong opinions about their favorite races and esp. classes.

The DOS system was great, but the lore and stories were relatively formulaic. I was super, super worried about Larian doing BG3 because of this, but they really do appear to have nailed it.

At least so far, the difficulty curve is much less steep which I suspect put a lot of people off DOS2. I certainly resented needing to kill everyone to remain on track with the XP curve, but that's presumably because Pillars has spoiled me.

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#214

Earlier quoted context omitted.

There must be at least some partial formula if some companies can consistently make critically acclaimed commercial successes.

Are there any companies continuously making widely different critically acclaimed games? or do they typically have a hit and then make games in the same vein? Bioware had a certain take on RPGs, same with Bethesda's modern Fallout/Elder Scrolls, FromSoft make DS derivatives, etc. If I'm missing some studio which has a diverse catalogue of consistently successful games, then please tell me which. But I feel they usual…

I’m not sure I follow the point of this criteria. They find niches and leverage their experience. This is what everyone in the professional world does.

The point is that there must be a formula if studios can consistently deliver.

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#215
post #18

I am a bit shocked by how popular this game is. All the signs were there, though. - Their previous game Divinity: Original Sin 2 was critically acclaimed, very popular for a pretty hardcore CRPG, and had long legs. - DnD has a lot of brand power and has been strongly in the zeitgeist for years. - There's a big cohort of millennials who have strong nostalgia for Baldur's Gate and who have plenty of money to buy games…

Me and my friends (5 in this case) bought the game yesterday.

It had nothing to do with "brand power" - we didn't even know it was DnD.

We just bought what seems like a great game with no bullshit microtransaction.

I think you are overanalyzing it.

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#216
It is phenomenal that so many people are concurrently playing BG3. I played through Divinity: Original Sin 2 and if Larian did at least as well this time around, hats off for their efforts. I have concerns, though, admittedly filtered through my preference for talking about things I'm interested in, namely not playing any videogames for a year because I realized I'd been using them as an escape from emotions, responsibilities, and growing up in general (this is not to say that anyone who plays games is thus not an adult, just that by staying hooked I was holding myself back from feeling my full range of emotions and from being the person I want to be). I'm open to returning, but only after I live long enough without to make a whole-hearted decision.

One of my concerns is that these single-player (even small-group-of-players) games are too much like choose-your-own-adventure books (I'm in my 40s and don't remember any of these being very good; maybe modern ones are better, if they even exist?), which are difficult to have a shared experience over unless reading together or the discussion is about what options you each chose and why. Now that I've read Blood Meridian (Cormac McCarthy), The Kiss Quotient (Helen Huang), and Feral (George Monbiot), and so on, I have more common ground with anyone I meet down the road who has read those books. When I meet people who sunk years of their lives into WoW or EverQuest, the predominant feeling seems usually to be a shared sadness and also relief at having finally unsubscribed. When I meet someone who has played single-player games there's not much to talk about either, other than listing games we've played and thus bonding a bit over the games we have in common. Maybe that's enough, but it feels more shallow than I'd like.

Maybe post-activity discussion really isn't the point, though? Are there game clubs like there are book clubs? Perhaps it is enough to have an artificial sense of purpose and to share in that escapism, but escapism beyond coping with stress until a better opportunity arises (I didn't have much guidance out of a rough childhood and took refuge in games, which may have helped me survive) feels like an unmoored state that contributes to our collective apathy over existential crises (looking at you, anthropogenic climate change, which will be an "interesting story" but not one I look forward to living through part of and ultimately dying in :). What can we do to reduce the stressors we escape from, and/or increase our ability to respond in healthier ways?

My main hope for writing this is that it helps anyone who wants to spend less time playing games take the steps to do so (for the rest of you who can moderate their playtime, hats off to you, too ;). I would love to discuss all this more, but my relationship with social media is similarly troubled and thus I almost never wade back in to learn more from responses. I DO learn quite a bit from so many of you, and I'm grateful for the depth and breadth and moderation of HN discussions.

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#217

Earlier quoted context omitted.

They do that very well in Divinity : Original Sin (by the same devs). This class of couch co-op game is becoming rare but I buy them each time they come out. I hope there's enough of us to provide a market.

Thank you, can you suggest some others please! I find the usual list of couch co ops it be total trash.

I haven't played the co-op mode of Cassette Beasts yet, but I've been playing single player and have loved every second.

E: Spelling, gotta love mobile.

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#218

Earlier quoted context omitted.

I had fond memories of Dark Alliance. You maybe didn’t like it, and coming out for a console with no PC release was an odd choice for the series, but there was fun gameplay and story there. At least, 13 year old me playing co-op with my Dad through Dark Alliance 1 and 2 on my PS2 is a fond memory I have that maybe nobody else got. Anyway, I was just surprised because I guess I never looked up a review of the Dark All…

They may be referring to the version of Dark Alliance that was released a couple of years ago. It was pretty much a dud.

2021 to be precise.

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#219
post #29

I'm not a gamer but I randomly stumbled across someone playing this on twitch couple days ago, gotta say my mind was pretty blown at how far video game graphics have come (granted the last thing I played was Quake/UT/HL back in the day). Some of the cut scenes are basically just amazing movies, but even the in game graphics are fantastic. Does anyone happen to know what game is considered the gold standard for gfx in…

For me, having not really played many video games between ~2008 and 2020, Red Dead Redemption 2 has continued to really wow me.

It's is particularly impressive in both its breadth and depth: not only does it have huge beautiful landscapes in deserts, plains, mountains, forests, swamps, beaches, snow & rain, but also includes tiny details like being able to shoot out individual spokes of a wagon wheel, and the way the sun glows through the cartilage of characters ears.

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#220

Earlier quoted context omitted.

The GP is analyzing some dimensions to figure out if the success of Baldur's Gate is surprising or not. He/she finds that, given the limited dimensions we can consider, the success is surprising. I read your reply as saying "no, it's not possible to analyze why games fails / succeed, because they're all different". I feel that's usually unhelpful: assuming we can't explain things because they're all idiosyncratic is…

I think OP is putting too much emphasis on brand and reputation. Blizzard had the best of both and they still manage to produce failure after failure (at least as far as critical acclaim goes). BattleBit had none is also a massive success. What makes a game fail or succeed? I don't think anyone knows. But I am fairly sure that whatever AAA mainstream is doing isn't really working. The biggest games are almost all eit…

I've not been in that industry but was for a while, the closest input metric I ever saw that correlated to success was how fast your tools let you iterate on ideas to find the core of what was "fun" and the polish it until it shined. Same applied to the art side of the pipeline, the more headache importing/iterating in-engine the more things diverged from render -> in-game.

Oh and how much publishers meddled in games and/or set constraints. At one point one of the big 3 wasn't approving games that didn't have multiplayer regardless of genre, got to spend ~5mo working on multiplayer that was totally broken until we got sign-off that we could pull it from the title.

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