‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K
141–150 of 359 posts
Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K
#142Earlier quoted context omitted.
There must be at least some partial formula if some companies can consistently make critically acclaimed commercial successes.
Are there any companies continuously making widely different critically acclaimed games? or do they typically have a hit and then make games in the same vein? Bioware had a certain take on RPGs, same with Bethesda's modern Fallout/Elder Scrolls, FromSoft make DS derivatives, etc. If I'm missing some studio which has a diverse catalogue of consistently successful games, then please tell me which. But I feel they usual…
Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K
#143Earlier quoted context omitted.
It's not a gate, it's recognition of your lack of knowledge
So in order to have an opinion, you must play every game that ever comes out, regardless of whether you enjoy the genre, the franchise, or even have the console required to play it? And you think that's not gatekeeping?
Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K
#144Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K
#145Earlier quoted context omitted.
This game also has the meta that most recent D&D games missed. If you know the tabletop game, you can build an optimized character in the bg series, because the game system is close wherever it can be. Some spells are just too freeform to work without a human DM, but they seem to have done very well, perhaps a bit too much focus on environmental damage like the divinity series, but they toned that down right? I haven…
Even the ones I would never have expected to work do, I had a couple of potions of speaking to animals, which led to a lovely (fully voice acted) conversation with some oxen.
AAA production costs make it difficult: you can't just spread the game's budget equally into niche content most will never see.
But if you do it smartly, it seems like there's still financial and development space for "Wouldn't players find it cool if...?" things.
One of the major turn-offs of post-TES3 Bethesda style games has been just how soul-less the tracks through their content have been. It's obvious anything "weird" had to get approved through a committee and was watered down in the process.
Games were the better when there was a path for a development team member to have 10% time to implement some kooky feature.
And maybe now that needs to flow through approval... but don't soften it into pablum in the process.
Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K
#146BG3 is single player offline game, mainly distributed globally through Steam (and GOG) which runs it's own CDN for games. There is a multiplayer mode but that is co-ordinated via p2p for the most part.
The "IT team" at Larian doesn't get hit with those downloads as they only send a single copy up to Steam's CDN which handles the traffic (perhaps some backend user authentication too?)
so essentially this article is "Baldur's Gate 3, is a very popular download on Steam" just buzz to push more sales presumably.
Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K
#147Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K
#148The inventory management is little messy and could be better, but honestly I don't find much else to critique yet.
Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K
#149The title of this article is essentially meaningless. BG3 is single player offline game, mainly distributed globally through Steam (and GOG) which runs it's own CDN for games. There is a multiplayer mode but that is co-ordinated via p2p for the most part. The "IT team" at Larian doesn't get hit with those downloads as they only send a single copy up to Steam's CDN which handles the traffic (perhaps some backend user…
Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K
#150Earlier quoted context omitted.
I don't get this take, just in the past 12 months we have seen -God of War Ragnarok -Tears of the Kingdom -Hogwarts Legacy -Star Wars Jedi Survivor -Final Fantasy XVI All entirely or almost entirely singleplayer and all receiving critical acclaim (except for the poor launch of Jedi Survivor's PC port). And the next few months include Starfield and Spider-Man 2, both blockbuster singleplayer games with no microtransac…
That may be so, but for every game like this there are a dozen that aren't. I just happened to not be interested in any of the above mentioned games. Still, I think the trend of releasing completed games is slowly becoming in favor again. I don't think Nintendo really strayed very far from this so props to them.