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‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

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Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#91
post #10
post #3

Oh it's okay, it's a single-player game, it's not that you need any server capacity for that. Other than download servers but it's Steam's problem, not publisher's. ...right?

They have a cross platform save sync service which has been disabled, but it sounds like that wasn't load related. I'm not sure how big the save games are but 700k people mashing the quick save button every 30 seconds probably adds up.

It might be related to multiplayer or that one had to redownload the game. The EA was so different, you had to uninstall and then install when it unlocked globally. No preload available.

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#92

Earlier quoted context omitted.

I think you’re right but also making a good or beloved game is not really the same endeavor as making a massively profitable one. Stardew Valley is beloved. If you described the vision to a 10k employee game studio, they could probably make something that is stardew-like, widely played, and absolutely rakes in cash through micro transactions, $49.99 variegated eggplant DLC, etc. and has the charm and soul of a cold b…

The idea of Stardew Valley with microtransactions just ruined my day.

It's just Farmville.

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#94
post #77

Earlier quoted context omitted.

If you don’t know anything about large franchises such as street fighter and resident evil then you’re probably not well positioned to make sweeping comments about the state of AAA games.

That's a mighty fine gate you're keeping. Well, you're trying to keep it, anyway. A for effort!

It's not a gate, it's recognition of your lack of knowledge

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#95
post #77

Earlier quoted context omitted.

If you don’t know anything about large franchises such as street fighter and resident evil then you’re probably not well positioned to make sweeping comments about the state of AAA games.

That's a mighty fine gate you're keeping. Well, you're trying to keep it, anyway. A for effort!

Not the parent, but the gate keeping is coming from you. Your question, assuming good faith, was simple:

"When was the last time a AAA game was truly fun to play?"

The comment in reply answer the question.

You then preceded to gatekeep by redefining what "AAA game" meant but dismissing the ones listed out of ignorance.

I can think of numerous AAA games that are fun to play. the first one that came to mind was Elden Ring. I know others that while I didn't play, others loved, such as God of War.

Rather than ask a question and start dismissing answers, gate keeping what "AAA game" means, instead accept the fact that there are numerous AAA games that have been released this year alone that people are having lots of fun with. That doesn't take away from smaller, indy titles, nor does it mean AAA is without fault.

tl;dr: Stop gatekeeping with ignorance.

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#96

General consensus I've heard is it's nothing like BG1/2. Less atmospheric, less writing overall: > Baldur's Gate 3 tells its story differently too. Those atmospheric chapter introductions, where the narrator sets the scene, are sadly gone. Dialogue is short and to the point, with no great walls of descriptive text drawing you into the world. And honestly, that's something I miss. I love the sheer wordiness of the old…

There is a ton of lore to discover and a huge amount of fully voiced out interactions.

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#97
post #18

I am a bit shocked by how popular this game is. All the signs were there, though. - Their previous game Divinity: Original Sin 2 was critically acclaimed, very popular for a pretty hardcore CRPG, and had long legs. - DnD has a lot of brand power and has been strongly in the zeitgeist for years. - There's a big cohort of millennials who have strong nostalgia for Baldur's Gate and who have plenty of money to buy games…

> big cohort of millennials... I feel slightly offended being thrown into the same pot as those weird millenials ;) Absolutely everybody who owned a PC for gaming in the late 90's played BG1 and BG2, no matter the age. Video games are not just for teenagers you know.

I had a gaming PC in the late 90s and absolutely did not play BG1 or 2. I briefly tried PlaneScape: Torment several years after its release on the urging of one of its fans, but didn't make it past the early parts due to being annoyed by the random thugs that would assault you if you stood still for too long, and the pseudo-realtime 2e-based combat being Byzantine and off-putting.

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#98
post #94

Earlier quoted context omitted.

That's a mighty fine gate you're keeping. Well, you're trying to keep it, anyway. A for effort!

It's not a gate, it's recognition of your lack of knowledge

So in order to have an opinion, you must play every game that ever comes out, regardless of whether you enjoy the genre, the franchise, or even have the console required to play it? And you think that's not gatekeeping?

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#99
post #79

Does anyone else think that modern rpg art style and graphics are often too flashy and overwhelming? I'm tempted to try this game, but held back by its appearance.

Absolutely. I watched a few people playing Early Access builds of BG3, and I can't believe more people aren't put off by how overly flashy everything is. Characters models overact expressions, and even the simplest action in combat is accompanied by loud sound effects and exaggerated actions. It's very off-putting.

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#100
post #18

I am a bit shocked by how popular this game is. All the signs were there, though. - Their previous game Divinity: Original Sin 2 was critically acclaimed, very popular for a pretty hardcore CRPG, and had long legs. - DnD has a lot of brand power and has been strongly in the zeitgeist for years. - There's a big cohort of millennials who have strong nostalgia for Baldur's Gate and who have plenty of money to buy games…

I don't want to attack you personally but I think your post illustrates an common error in thinking that caused gaming to stagnate for the past decade. I can just hear the army of MBAs making spreadsheets and checklist reflecting exactly this "paint by the numbers" style of thinking. This in turn means that the next ten AAA titles starting production are going to check all these boxes and then ... will still fail. In…

There must be at least some partial formula if some companies can consistently make critically acclaimed commercial successes.
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