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‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

forbes.com

1–10 of 359 posts

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#4
post #3

Oh it's okay, it's a single-player game, it's not that you need any server capacity for that. Other than download servers but it's Steam's problem, not publisher's. ...right?

kind of like how disk shouldn't be a bottleneck for framerate, but, you know... how we forget.

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#5
post #3

Oh it's okay, it's a single-player game, it's not that you need any server capacity for that. Other than download servers but it's Steam's problem, not publisher's. ...right?

It’s also multiplayer coop but I assume this is P2P

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#7
post #5
post #3

Oh it's okay, it's a single-player game, it's not that you need any server capacity for that. Other than download servers but it's Steam's problem, not publisher's. ...right?

It’s also multiplayer coop but I assume this is P2P

I hope so, otherwise it's yet another time bomb

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#9
post #6

It's not obligate-multiplayer, but seeing as it's a Dungeons and Dragons implementation with lots of best-in-class multiplayer features it seems libelous to call it "single player".

I love how the party can split up and go do completely different things. That's often difficult to do even in a traditional tabletop setting.

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#10
post #3

Oh it's okay, it's a single-player game, it's not that you need any server capacity for that. Other than download servers but it's Steam's problem, not publisher's. ...right?

They have a cross platform save sync service which has been disabled, but it sounds like that wasn't load related. I'm not sure how big the save games are but 700k people mashing the quick save button every 30 seconds probably adds up.
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