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‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

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11–20 of 359 posts

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#11

So, the whole middle management caste, that pushed for simplified, broader appeal consumer friendly games while naying any attempt to revive old games, is currently packing its cardboard boxes and lining up for the exit?

Seems like both are making $$$

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#12

So, the whole middle management caste, that pushed for simplified, broader appeal consumer friendly games while naying any attempt to revive old games, is currently packing its cardboard boxes and lining up for the exit?

Seems like both are making $$$

So, its okay if you leave money on the table when it comes to business decisions?

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#13
post #3

Oh it's okay, it's a single-player game, it's not that you need any server capacity for that. Other than download servers but it's Steam's problem, not publisher's. ...right?

It has a multiplayer mode

https://www.pcgamer.com/baldurs-gate-3-multiplayer-co-op-gui...

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#14

Earlier quoted context omitted.

Seems like both are making $$$

So, its okay if you leave money on the table when it comes to business decisions?

It's called "opportunity cost". Companies don't have infinite budgets, so they have to make such decisions.

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#15
post #3

Oh it's okay, it's a single-player game, it's not that you need any server capacity for that. Other than download servers but it's Steam's problem, not publisher's. ...right?

You wrote your comment as though it's not ok, while you can play it offline in single player just fine.

But there's optional Cross-Platform save sync (independent of the steam one) and multiplayer.

Anyway, as a person who bounced off of the previous entries of this genre I'm really enjoying this one, and I'm very happy for the success the studio is having - they deserve it!

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#17

So, the whole middle management caste, that pushed for simplified, broader appeal consumer friendly games while naying any attempt to revive old games, is currently packing its cardboard boxes and lining up for the exit?

I dunno, go look at the top selling games of 2022. Largely old games/franchises, many over 20 years old. I'd argue video gaming is pretty stale because game companies play it safe and mostly recycle old games. Bless Elden Ring, one of the only big new games that wasn't a sequel last year.

Madden - 34 years old

Pokemon - 26 years old

FIFA - 29 years old

Mario Kart - 30 years old

Call of Duty 20 years old this year! (23 if you count back to Medal of Honor)

God of War - 17 years old

Gran Turismo - 26 years old

https://www.statista.com/statistics/1285658/top-ranked-video...

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#18
I am a bit shocked by how popular this game is. All the signs were there, though.

- Their previous game Divinity: Original Sin 2 was critically acclaimed, very popular for a pretty hardcore CRPG, and had long legs.

- DnD has a lot of brand power and has been strongly in the zeitgeist for years.

- There's a big cohort of millennials who have strong nostalgia for Baldur's Gate and who have plenty of money to buy games (if not time to play them).

- The Early Access release for this game was wildly popular beyond the developer's expectations, and maintained interest for years.

I definitely underestimated the brand power of DnD and Baldur's Gate because they aren't very important to me, personally. But also there have been a load of really good CRPGs in recent years and there seemed to be a pretty low ceiling to how much interest they could get. Tyranny, Pillars of Eternity, Pathfinder: Kingmaker, and a few others were amazing and beloved CRPG games but were lucky to have a tenth of the success of BG3. But those games were generally less accessible, mostly not multiplayer, and again lacked the brand power.

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#19
post #10
post #3

Oh it's okay, it's a single-player game, it's not that you need any server capacity for that. Other than download servers but it's Steam's problem, not publisher's. ...right?

They have a cross platform save sync service which has been disabled, but it sounds like that wasn't load related. I'm not sure how big the save games are but 700k people mashing the quick save button every 30 seconds probably adds up.

I have a total of about 75 saves: quick and auto saves are limited to a rolling 25 by default, plus about 25 manual saves. Steam shows I have used 795 MB of space, so they're not _big_ but they're not small.

Re: ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

#20

So, the whole middle management caste, that pushed for simplified, broader appeal consumer friendly games while naying any attempt to revive old games, is currently packing its cardboard boxes and lining up for the exit?

Middle management usually doesn't set corporate strategy like innovate, franchise development, revive old titles.
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