I am sure some shameless lobbyists or companies are thinking of how to put Kickstarter out of business.
Double Fine Adventure Kickstarter finishes at $3,335,250
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Re: Double Fine Adventure Kickstarter finishes at $3,335,250
#12Plus some private backers gave $110,000 (Tim Schafer said that on the live stream from their offices) so that plus Kickstarter would be: $3,445,250
Re: Double Fine Adventure Kickstarter finishes at $3,335,250
#13"$2.7MM!?! And it looks like our hourly rate is going up! Um, people... three million dollars... that was the budget of Grim Fandango!"
This has been such fun to watch happen.
Re: Double Fine Adventure Kickstarter finishes at $3,335,250
#14This was an amazing success especially given no equity traded hands. Game publishers shouldn't be the only ones worried. While I don't see it being easy to do initial angel funding on Kickstarter, it clearly is possible to raise significant amounts of money if you either have a good product and/or a name.
Tim Schafer said it in an interview (with NPR I believe) this isn't replacing traditional publishers (yet followed by evil laugh). I think the two can coexist. This was a great way to revive a game genre with following that is still to small for a AAA publisher to go after. I think people who want to be successful with crowdsourcing like this will need to follow that pattern and attack small undeserved niche markets.
I agree that the two can coexist (and probably have to). Kickstarter might work for areas with untapped potential when the game is published by a recognized personality with public goodwill on their side. But to be honest, to actually do something novel and unproven, or with a budget that is larger than goodwill can provide, someone needs to take a bigger risk. And to make that happen the I think the risk-takers will need equity. So while I am happy to see this Kickstarter project grow so big, I don't think traditional publishing should or will go away, lest we end up with only the games that someone can pitch to public backers in a Kickstarter video.
Re: Double Fine Adventure Kickstarter finishes at $3,335,250
#15Plus some private backers gave $110,000 (Tim Schafer said that on the live stream from their offices) so that plus Kickstarter would be: $3,445,250
Wasn't that included in the total? I wasn't sure what he said specifically.
So they really got what they wanted plus three million in the end. (Minus ten or so percent, right? Five for Kickstarter, the rest for Amazon.)
Re: Double Fine Adventure Kickstarter finishes at $3,335,250
#16Earlier quoted context omitted.
Tim Schafer said it in an interview (with NPR I believe) this isn't replacing traditional publishers (yet followed by evil laugh). I think the two can coexist. This was a great way to revive a game genre with following that is still to small for a AAA publisher to go after. I think people who want to be successful with crowdsourcing like this will need to follow that pattern and attack small undeserved niche markets.
Do you mean "underserved"? I agree that the two can coexist (and probably have to). Kickstarter might work for areas with untapped potential when the game is published by a recognized personality with public goodwill on their side. But to be honest, to actually do something novel and unproven, or with a budget that is larger than goodwill can provide, someone needs to take a bigger risk. And to make that happen the I…
Re: Double Fine Adventure Kickstarter finishes at $3,335,250
#17Several impressive numbers in there. 100 backers at $1,000 a shot. $38 per pledge. Oh and exceeding the goal by nearly $3 million.
Awesome stuff! Truly a great day for the project, Kickstarter and the internet overall. Not only traditional publishers trembling, but their establishment middlemen financiers...only place to go from here is up with any single inventor or team with a concept that can catch the eye of the funding crowd!
Re: Double Fine Adventure Kickstarter finishes at $3,335,250
#18Earlier quoted context omitted.
Do you mean "underserved"? I agree that the two can coexist (and probably have to). Kickstarter might work for areas with untapped potential when the game is published by a recognized personality with public goodwill on their side. But to be honest, to actually do something novel and unproven, or with a budget that is larger than goodwill can provide, someone needs to take a bigger risk. And to make that happen the I…
With the recent crowdfunding bill obama just signed, I hope to see a kickstarter-like site that offers equity instead of "rewards". There are lots of businesses that don't work well as kickstarters, but could work with an equity model.
Re: Double Fine Adventure Kickstarter finishes at $3,335,250
#19Earlier quoted context omitted.
Do you mean "underserved"? I agree that the two can coexist (and probably have to). Kickstarter might work for areas with untapped potential when the game is published by a recognized personality with public goodwill on their side. But to be honest, to actually do something novel and unproven, or with a budget that is larger than goodwill can provide, someone needs to take a bigger risk. And to make that happen the I…
With the recent crowdfunding bill obama just signed, I hope to see a kickstarter-like site that offers equity instead of "rewards". There are lots of businesses that don't work well as kickstarters, but could work with an equity model.
In any case, I fully expect both sources of funding to produce plenty of gems, so I would fight to make sure both can survive and be strong.
Re: Double Fine Adventure Kickstarter finishes at $3,335,250
#20A common argument from copyright supporters is that it wouldn't be possible to fund such movies without heavy copyright enforcement. But after watching the recent success of Kickstarter and Lois CK. I feel it's getting easier to convince artists that a better world is possible.