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Double Fine Adventure Kickstarter finishes at $3,335,250

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Re: Double Fine Adventure Kickstarter finishes at $3,335,250

#14
post #9
post #8

This was an amazing success especially given no equity traded hands. Game publishers shouldn't be the only ones worried. While I don't see it being easy to do initial angel funding on Kickstarter, it clearly is possible to raise significant amounts of money if you either have a good product and/or a name.

Tim Schafer said it in an interview (with NPR I believe) this isn't replacing traditional publishers (yet followed by evil laugh). I think the two can coexist. This was a great way to revive a game genre with following that is still to small for a AAA publisher to go after. I think people who want to be successful with crowdsourcing like this will need to follow that pattern and attack small undeserved niche markets.

Do you mean "underserved"?

I agree that the two can coexist (and probably have to). Kickstarter might work for areas with untapped potential when the game is published by a recognized personality with public goodwill on their side. But to be honest, to actually do something novel and unproven, or with a budget that is larger than goodwill can provide, someone needs to take a bigger risk. And to make that happen the I think the risk-takers will need equity. So while I am happy to see this Kickstarter project grow so big, I don't think traditional publishing should or will go away, lest we end up with only the games that someone can pitch to public backers in a Kickstarter video.

Re: Double Fine Adventure Kickstarter finishes at $3,335,250

#15
post #10

Plus some private backers gave $110,000 (Tim Schafer said that on the live stream from their offices) so that plus Kickstarter would be: $3,445,250

Wasn't that included in the total? I wasn't sure what he said specifically.

No, it wasn't: http://www.doublefine.com/news/comments/the_partys_over_but_...

So they really got what they wanted plus three million in the end. (Minus ten or so percent, right? Five for Kickstarter, the rest for Amazon.)

Re: Double Fine Adventure Kickstarter finishes at $3,335,250

#16
post #9

Earlier quoted context omitted.

Tim Schafer said it in an interview (with NPR I believe) this isn't replacing traditional publishers (yet followed by evil laugh). I think the two can coexist. This was a great way to revive a game genre with following that is still to small for a AAA publisher to go after. I think people who want to be successful with crowdsourcing like this will need to follow that pattern and attack small undeserved niche markets.

Do you mean "underserved"? I agree that the two can coexist (and probably have to). Kickstarter might work for areas with untapped potential when the game is published by a recognized personality with public goodwill on their side. But to be honest, to actually do something novel and unproven, or with a budget that is larger than goodwill can provide, someone needs to take a bigger risk. And to make that happen the I…

With the recent crowdfunding bill obama just signed, I hope to see a kickstarter-like site that offers equity instead of "rewards". There are lots of businesses that don't work well as kickstarters, but could work with an equity model.

Re: Double Fine Adventure Kickstarter finishes at $3,335,250

#17
post #3

Several impressive numbers in there. 100 backers at $1,000 a shot. $38 per pledge. Oh and exceeding the goal by nearly $3 million.

Awesome stuff! Truly a great day for the project, Kickstarter and the internet overall. Not only traditional publishers trembling, but their establishment middlemen financiers...only place to go from here is up with any single inventor or team with a concept that can catch the eye of the funding crowd!

Traditional publishers trembling? That would seem unlikely to me given that one of the legends of the game development community only managed to raise a budget equivalent to an average XBLA game.

Re: Double Fine Adventure Kickstarter finishes at $3,335,250

#18

Earlier quoted context omitted.

Do you mean "underserved"? I agree that the two can coexist (and probably have to). Kickstarter might work for areas with untapped potential when the game is published by a recognized personality with public goodwill on their side. But to be honest, to actually do something novel and unproven, or with a budget that is larger than goodwill can provide, someone needs to take a bigger risk. And to make that happen the I…

With the recent crowdfunding bill obama just signed, I hope to see a kickstarter-like site that offers equity instead of "rewards". There are lots of businesses that don't work well as kickstarters, but could work with an equity model.

Did he sign it? I didn't know it had made it all the way through congress. Last I heard it got merged into the JOBS act.

Re: Double Fine Adventure Kickstarter finishes at $3,335,250

#19

Earlier quoted context omitted.

Do you mean "underserved"? I agree that the two can coexist (and probably have to). Kickstarter might work for areas with untapped potential when the game is published by a recognized personality with public goodwill on their side. But to be honest, to actually do something novel and unproven, or with a budget that is larger than goodwill can provide, someone needs to take a bigger risk. And to make that happen the I…

With the recent crowdfunding bill obama just signed, I hope to see a kickstarter-like site that offers equity instead of "rewards". There are lots of businesses that don't work well as kickstarters, but could work with an equity model.

Even so, I have my doubts that mob mentality and viral marketing will prove to be reliable diviners of good investments. That said, they may be every bit as good as say, a gated community of silicon valley entrepreneurs and angel investors. After all, in a sort of perverse coincidence, these people purport to predict mob mentality and viral potential. Maybe crowd-funding is just trading the experience and insider knowledge of the investor community to cut out the middleman.

In any case, I fully expect both sources of funding to produce plenty of gems, so I would fight to make sure both can survive and be strong.

Re: Double Fine Adventure Kickstarter finishes at $3,335,250

#20
After watching the success of Double Fine Adventure and the Lois CK video. Do you guys think it's reasonable to assume that in the future, big hollywood blockbusters would be funded this way?

A common argument from copyright supporters is that it wouldn't be possible to fund such movies without heavy copyright enforcement. But after watching the recent success of Kickstarter and Lois CK. I feel it's getting easier to convince artists that a better world is possible.

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