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Flash Museum

flashmuseum.org

61–70 of 91 posts

Re: Flash Museum

#61
post #16

Is it possible to develop new flash games and experiences that can run in browsers with this kind of emulation layer? Lots of people purport to miss developing in ActionScript, so why isn't this path more popular? (I was just thinking about this yesterday and was considering submitting an Ask HN :)

Absolutely. Get the authoring software, (I hear a certain animate archive has them) and post to NG like all the Flash forward jammers have Ruffle works wonders

Re: Flash Museum

#62
post #20
post #16

Is it possible to develop new flash games and experiences that can run in browsers with this kind of emulation layer? Lots of people purport to miss developing in ActionScript, so why isn't this path more popular? (I was just thinking about this yesterday and was considering submitting an Ask HN :)

>Lots of people purport to miss developing in ActionScript, so why isn't this path more popular? Every popular game engine will export to HTML5/Webassembly now, there's really no need to keep Flash alive just for the sake of nostalgia.

There's a reason you don't see too many HTML gaming websites, it itsn't that great for games, as much as they would like it to be.

Re: Flash Museum

#63
post #46

Oh wow, Ruffle can finally do blurs, shadows and other bitmap effects! Lots of late Flash games relied on them and weren't rendering quite right last time I checked. Gotta re-test my collection.

Ruffle has been getting pretty good. Lots of customization. I hope they can improve the performance at some point, and keep all the options.

Re: Flash Museum

#64
post #14

How do these work? Obviously not with flash. How did they get “ported” or whatever?

They've reverse-engineered flash and written a player compatible with modern browsers. Crazy amount of effort, but worth it.

Ruffle isn't a reverse engineered project, from what I can tell. it seems like they're following some spec, and comparing with the flash player, not decomping it

Re: Flash Museum

#65

First one I tired seemed to have some origin check and wouldn't play, with the message "Please play this on Kongregate".

On another thread domain locks came up. I found this issue on ruffle's GitHub which was closed-- I'm not sure if it was actually implemented-- it would require the dev integrating ruffle to specify a URL to emulate. https://github.com/ruffle-rs/ruffle/issues/325

you can spoof URLs on the Ruffle desktop player, but not using the extension

Re: Flash Museum

#67

When I saw the title I thought it was this Flash archive, which was recently featured on Kottke.org: https://ooooooooo.ooo/static/browse/ Maybe we're in the midst of a Flash game renaissance.

for sure. what with people making new flash stuff for the NG flash jams and all. thank goodness for Ruffle.

Re: Flash Museum

#68
post #6

This is amazing. The other day I was looking to play "Don't Look Back" by Terry Cavanagh and the game is broken on his website: https://terrycavanaghgames.com/dontlookback/ But this website has it! https://flashmuseum.org/dont-look-back/ Awesome. It would be a shame if a great game like this were lost just because flash is no longer supported.

true, I guess thats why Ruffle is so popular now

Re: Flash Museum

#69
post #34

Or... you know... Newgrounds.com. That's also a "living flash museum" in a way, as it has been around continuously since 1995 and still will show you flash movies from any date.

yeah, pretty much. they're even making new ones, too

Re: Flash Museum

#70
post #7

Holy moly, honored to see my game Bloody Fun Day in their hall of fame. Unfortunately there seems to be some bugs in their player, the RNG isn't working so all the cuties spawn the same color. I also wonder if these newer html5 flash players are able to spoof the domain, so all these games can bypass their site locks. which was the style at the time...

I don't think Ruffle is HTML5. something about Web assembly and rust?
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