Earlier quoted context omitted.
I have to say I'm confused by this. After looking through their website I do not really understand what Spectra City is about or how I can get involved.
> Spectra is a cross-platform, open-source community where physical placemakers and virtual worldbuilders come together to create sustainable, human-centered, and technologically progressive urbanization. How can it be any less obvious what Spectra is. Haha.
Egregoria: 3D City Builder without a grid
91–100 of 113 posts
Re: Egregoria: 3D City Builder without a grid
#92Earlier quoted context omitted.
> Spectra is a cross-platform, open-source community where physical placemakers and virtual worldbuilders come together to create sustainable, human-centered, and technologically progressive urbanization. How can it be any less obvious what Spectra is. Haha.
I feel genuinely insane trying to parse this site. It's a miracle that there's no mention of Web3.
Re: Egregoria: 3D City Builder without a grid
#93Hi, I'm the main developer of Egregoria. I did not expect to end up on hackernews that early. While I've been working on this project on and off for 3 years it is still in its infancy. I have so many things I want to rewrite, so many features missing even for the most basic game loop. So many 3D models I have to make. And so little time! Working on this as a side project with a full time job has been hard at times. I…
Re: Egregoria: 3D City Builder without a grid
#94Earlier quoted context omitted.
Yeah. Cities: Skylines just feels so soulless to me. It's like me looking at a model railway - it might look cute but it's just dead. The game is effectively a traffic simulator, with citizens not really having agency (beyond the Chirper which most people are annoyed by), and next to zero economic management. No mixed zoning or organic growth, you effectively run a completely planned economy. There's not much externa…
The train simulators that have city building as an afterthought often feel much more like a game than the city builders; probably because you have external forces acting on you and driving your decisions
Re: Egregoria: 3D City Builder without a grid
#95I wonder what happens if you add an LLM behind each person, reading the readme, apparently individuals are simmed and can have impact. Hmmm
Re: Egregoria: 3D City Builder without a grid
#96This is awesome. I like cities skylines but I prefer the simulation aspect to the gamified aspect.
You may like Workers & Resources: Soviet Republic. [1] Fair warning: it has a rather brutal learning curve. It's somewhere between Factorio, Simcity and OpenTTD. To build an apartment building, you need prefab panels. To get panels, you need to build a panel factory, which needs gravel. To get gravel, you need a quarry. And then you need vehicles to haul the gravel to the panel factory. And then the panels to the con…
Re: Egregoria: 3D City Builder without a grid
#97[ 2176412 ERROR C:\Users\user\.cargo\registry\src\index.crates.io-6f17d22bba15001f\wgpu-0.16.0\src\backend\direct.rs:1174] Shader translation error for stage ShaderStages(NONE | FRAGMENT): FXC D3DCompile error (0x80004005): C:\Users\user\git\Egregoria\called `Result::unwrap()` on an `Err` value(432,18-24): error X3005: 'ddx': identifier represents a variable, not a function
(Windows 10)
Re: Egregoria: 3D City Builder without a grid
#98Earlier quoted context omitted.
Yeah. Cities: Skylines just feels so soulless to me. It's like me looking at a model railway - it might look cute but it's just dead. The game is effectively a traffic simulator, with citizens not really having agency (beyond the Chirper which most people are annoyed by), and next to zero economic management. No mixed zoning or organic growth, you effectively run a completely planned economy. There's not much externa…
The goofy aspects of Simcity like the animated advisors and the music really made it feel alive. It’s why I still prefer the old ones to CS.
Re: Egregoria: 3D City Builder without a grid
#99Hi, I'm the main developer of Egregoria. I did not expect to end up on hackernews that early. While I've been working on this project on and off for 3 years it is still in its infancy. I have so many things I want to rewrite, so many features missing even for the most basic game loop. So many 3D models I have to make. And so little time! Working on this as a side project with a full time job has been hard at times. I…
Awesome to see a Rust based game. What are your thoughts on the state of rust for games and games working in 3d?
Re: Egregoria: 3D City Builder without a grid
#100Earlier quoted context omitted.
You perfectly describe my sentiment every time I try playing CS. No matter how gorgeous it looks at some point it just strikes as hollow and disengaging.
The simulation is just so fake, almost everything that goes on is just decorative. There is a budget, but after the first 30 minutes you'll always be running an enormous surplus without trying. Citizen commute to work, but if they can't get there, the workplaces will continue to work, with some trivial penalty to efficiency. There is traffic simulation, but if a jam forms, vehicles will start vanishing to unblock the…