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Egregoria: 3D City Builder without a grid

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31–40 of 113 posts

Re: Egregoria: 3D City Builder without a grid

#33

I wish, it was possible to build a city that is not car-centric.

We need City Builder Netherlands.

Try Banished.

It's like 10 years old, but kind of scratches that simple old lifestyle itch without any war or fighting elements

Re: Egregoria: 3D City Builder without a grid

#34
Hi, I'm the main developer of Egregoria.

I did not expect to end up on hackernews that early. While I've been working on this project on and off for 3 years it is still in its infancy. I have so many things I want to rewrite, so many features missing even for the most basic game loop. So many 3D models I have to make.

And so little time! Working on this as a side project with a full time job has been hard at times. I do not recommend making city builders :D

I wish I anticipated the attention so I would have given the README bit more love.

Anyway, I will try to answer any questions in the comments.

Re: Egregoria: 3D City Builder without a grid

#35
post #17

I wish the dev could work on this full time! What he has accomplished so far is amazing. (Hi Uriopass, if you see this!) Im working on a game in the same vein: Metropolis 1998, a city builder with real time traffic and interior building views, which you can design yourself if you want. Aesthetically, it's a beautiful throwback to the games I grew up playing as a kid. https://store.steampowered.com/app/2287430/Metropo…

I wish I could work on it full-time. However, after reading a lot about indie game developers, and judging from my situation, it seems like keeping it as a side project is a better decision for me from a financial and mental health standpoint.

Keep up the good work on Metropolis 1998! I have followed your work and the dev community you built around it and it is very inspiring.

Re: Egregoria: 3D City Builder without a grid

#36

I wish, it was possible to build a city that is not car-centric.

It is definitely my ambition to implement public transportation but it is much harder to implement than cars. I live in Paris so I know what a non-car-centric city looks like and all the complexities around it (not to say I don't like it!).

With cars, anyone can go anywhere without thinking much, although it is a bit of an overstatement considering the time I have spent fighting gridlocks.

Re: Egregoria: 3D City Builder without a grid

#37

Hi, I'm the main developer of Egregoria. I did not expect to end up on hackernews that early. While I've been working on this project on and off for 3 years it is still in its infancy. I have so many things I want to rewrite, so many features missing even for the most basic game loop. So many 3D models I have to make. And so little time! Working on this as a side project with a full time job has been hard at times. I…

What’s your motivation to make it?

Re: Egregoria: 3D City Builder without a grid

#38
post #3

This looks really good, congrats. > in Rust > Egregoria is an indie city builder, mostly inspired by Cities:Skylines. I tried to find out what techbuilt with and it seems like it's Unity and C# which surprised me a bit, but it's cool to hear.

I am unsure if I understand well, so just to clarify:

- Egregoria is written in Rust directly using wgpu as a graphics backend and a custom "engine" which is not really an engine as it is built with only one game in mind

- Cities:Skylines is built in C# using Unity as the game engine

>This looks really good, congrats.

Thanks :)

Re: Egregoria: 3D City Builder without a grid

#39
post #16

I’m curious if a 2d renderer could work too, in theory. Is 3d camera an important factor in a modern, complex city building game?

Egregoria used to be 2D but it felt a bit restrictive. A lot of the underlying simulation is also 2D as I didn't port everything when doing the migration.

From the player perspective, 3D is the norm these days. It looks better, it's usually more intuitive and 2D is usually a bunch of tricks to fake 3D anyway.

From a developer perspective, 3D fits my brain better as I can translate real concepts better. To me, it feels easier modelling in blender and apply physically based rendering rather than learning lots of 2D techniques to have a consistent good looking art style.

Re: Egregoria: 3D City Builder without a grid

#40

Hi, I'm the main developer of Egregoria. I did not expect to end up on hackernews that early. While I've been working on this project on and off for 3 years it is still in its infancy. I have so many things I want to rewrite, so many features missing even for the most basic game loop. So many 3D models I have to make. And so little time! Working on this as a side project with a full time job has been hard at times. I…

Hey there! I'm just here to say... Keep up the great work! I love city building games and am quite excited to see yours once you've had more time to put into it. Don't let it be the death of you though! I'm patient and appreciative for you putting some coolness out into the world. :)
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