I wish, it was possible to build a city that is not car-centric.
Egregoria: 3D City Builder without a grid
31–40 of 113 posts
Re: Egregoria: 3D City Builder without a grid
#32I’m curious if a 2d renderer could work too, in theory. Is 3d camera an important factor in a modern, complex city building game?
Re: Egregoria: 3D City Builder without a grid
#33Re: Egregoria: 3D City Builder without a grid
#34I did not expect to end up on hackernews that early. While I've been working on this project on and off for 3 years it is still in its infancy. I have so many things I want to rewrite, so many features missing even for the most basic game loop. So many 3D models I have to make.
And so little time! Working on this as a side project with a full time job has been hard at times. I do not recommend making city builders :D
I wish I anticipated the attention so I would have given the README bit more love.
Anyway, I will try to answer any questions in the comments.
Re: Egregoria: 3D City Builder without a grid
#35I wish the dev could work on this full time! What he has accomplished so far is amazing. (Hi Uriopass, if you see this!) Im working on a game in the same vein: Metropolis 1998, a city builder with real time traffic and interior building views, which you can design yourself if you want. Aesthetically, it's a beautiful throwback to the games I grew up playing as a kid. https://store.steampowered.com/app/2287430/Metropo…
Keep up the good work on Metropolis 1998! I have followed your work and the dev community you built around it and it is very inspiring.
Re: Egregoria: 3D City Builder without a grid
#36I wish, it was possible to build a city that is not car-centric.
With cars, anyone can go anywhere without thinking much, although it is a bit of an overstatement considering the time I have spent fighting gridlocks.
Re: Egregoria: 3D City Builder without a grid
#37Hi, I'm the main developer of Egregoria. I did not expect to end up on hackernews that early. While I've been working on this project on and off for 3 years it is still in its infancy. I have so many things I want to rewrite, so many features missing even for the most basic game loop. So many 3D models I have to make. And so little time! Working on this as a side project with a full time job has been hard at times. I…
Re: Egregoria: 3D City Builder without a grid
#38This looks really good, congrats. > in Rust > Egregoria is an indie city builder, mostly inspired by Cities:Skylines. I tried to find out what techbuilt with and it seems like it's Unity and C# which surprised me a bit, but it's cool to hear.
- Egregoria is written in Rust directly using wgpu as a graphics backend and a custom "engine" which is not really an engine as it is built with only one game in mind
- Cities:Skylines is built in C# using Unity as the game engine
>This looks really good, congrats.
Thanks :)
Re: Egregoria: 3D City Builder without a grid
#39I’m curious if a 2d renderer could work too, in theory. Is 3d camera an important factor in a modern, complex city building game?
From the player perspective, 3D is the norm these days. It looks better, it's usually more intuitive and 2D is usually a bunch of tricks to fake 3D anyway.
From a developer perspective, 3D fits my brain better as I can translate real concepts better. To me, it feels easier modelling in blender and apply physically based rendering rather than learning lots of 2D techniques to have a consistent good looking art style.
Re: Egregoria: 3D City Builder without a grid
#40Hi, I'm the main developer of Egregoria. I did not expect to end up on hackernews that early. While I've been working on this project on and off for 3 years it is still in its infancy. I have so many things I want to rewrite, so many features missing even for the most basic game loop. So many 3D models I have to make. And so little time! Working on this as a side project with a full time job has been hard at times. I…