Are there any examples of sim games like this being used by real cities? I could imagine it'd be a useful visualization for where tax revenues are generated/utilized at the very least.
Egregoria: 3D City Builder without a grid
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Re: Egregoria: 3D City Builder without a grid
#12Earlier quoted context omitted.
I remember a software, where you could take real world streets, run traffic simulations on it, and also make changes to the street layout. Basically, fix the crossing that costs time on your commute every day. I read about it many years ago, sadly forgot its name and a bit of searching didn't make it show up. So leaving this here in hope someone knows what I am talking about and drops a link. I'd like to read up on w…
A/B Street seems like a good candidate. https://github.com/a-b-street/abstreet
Re: Egregoria: 3D City Builder without a grid
#13This looks really good, congrats. > in Rust > Egregoria is an indie city builder, mostly inspired by Cities:Skylines. I tried to find out what techbuilt with and it seems like it's Unity and C# which surprised me a bit, but it's cool to hear.
Re: Egregoria: 3D City Builder without a grid
#14On macOS: > Unable to open libEGL No idea where to get that. And, > thread 'main' panicked at 'texture not found at path: assets/sprites/blue_noise_512.png
Re: Egregoria: 3D City Builder without a grid
#15Re: Egregoria: 3D City Builder without a grid
#16Is 3d camera an important factor in a modern, complex city building game?
Re: Egregoria: 3D City Builder without a grid
#17Im working on a game in the same vein: Metropolis 1998, a city builder with real time traffic and interior building views, which you can design yourself if you want. Aesthetically, it's a beautiful throwback to the games I grew up playing as a kid.
Re: Egregoria: 3D City Builder without a grid
#18In submenu 66.3.105.44.9.2 you get to select the fasteners used to affix 12 mil vinyl barn siding. This game is deep!
Re: Egregoria: 3D City Builder without a grid
#19Are there any examples of sim games like this being used by real cities? I could imagine it'd be a useful visualization for where tax revenues are generated/utilized at the very least.
I remember a software, where you could take real world streets, run traffic simulations on it, and also make changes to the street layout. Basically, fix the crossing that costs time on your commute every day. I read about it many years ago, sadly forgot its name and a bit of searching didn't make it show up. So leaving this here in hope someone knows what I am talking about and drops a link. I'd like to read up on w…
Re: Egregoria: 3D City Builder without a grid
#20Are there any examples of sim games like this being used by real cities? I could imagine it'd be a useful visualization for where tax revenues are generated/utilized at the very least.