Egregoria: 3D City Builder without a grid
1–10 of 113 posts
Re: Egregoria: 3D City Builder without a grid
#2Re: Egregoria: 3D City Builder without a grid
#3> in Rust
> Egregoria is an indie city builder, mostly inspired by Cities:Skylines.
I tried to find out what techbuilt with and it seems like it's Unity and C# which surprised me a bit, but it's cool to hear.
Re: Egregoria: 3D City Builder without a grid
#4Re: Egregoria: 3D City Builder without a grid
#5> Unable to open libEGL
No idea where to get that.
And,
> thread 'main' panicked at 'texture not found at path: assets/sprites/blue_noise_512.png
Re: Egregoria: 3D City Builder without a grid
#6Are there any examples of sim games like this being used by real cities? I could imagine it'd be a useful visualization for where tax revenues are generated/utilized at the very least.
I read about it many years ago, sadly forgot its name and a bit of searching didn't make it show up. So leaving this here in hope someone knows what I am talking about and drops a link. I'd like to read up on what happened to the project as well.
Re: Egregoria: 3D City Builder without a grid
#7Re: Egregoria: 3D City Builder without a grid
#8Are there any examples of sim games like this being used by real cities? I could imagine it'd be a useful visualization for where tax revenues are generated/utilized at the very least.
https://www.tracc.anl.gov/joomla/index.php/transims-visualiz...
Re: Egregoria: 3D City Builder without a grid
#9Are there any examples of sim games like this being used by real cities? I could imagine it'd be a useful visualization for where tax revenues are generated/utilized at the very least.
I remember a software, where you could take real world streets, run traffic simulations on it, and also make changes to the street layout. Basically, fix the crossing that costs time on your commute every day. I read about it many years ago, sadly forgot its name and a bit of searching didn't make it show up. So leaving this here in hope someone knows what I am talking about and drops a link. I'd like to read up on w…