This was as much fun as it looked like. I got some nice paper, a nice pen, and made neat boxes for steps, rough columns, etc. I also converted the final RGB to hex for fun, and made a rough representation of it via colored pencil combinations. Total time was about an hour, I think, but the time wasn’t important to me. This was enjoyable.
It’s funny that “This was as much fun as it looked like,” could be interpreted accurately in either direction, depending on your personal predilections.
Human Shader
101–110 of 131 posts
Re: Human Shader
#102Now if only I could sell an ad on each pixel, then we'd really have something.
Re: Human Shader
#103Earlier quoted context omitted.
I think something like this would actually make for a really interesting 3rd grade class project, with each student contributing a few pixels.
Ah, I remember seeing some chinese summer math workbook shared online where the answers to each problem could be translated into a bit that could be plotted in a giant grid on the last page. When completed, it would show a QR code, that upon scanning would mark completion of the workbook and show you the answer key. The implicit idea being you didn't have to be perfect, just good enough so the error-correction algori…
Re: Human Shader
#104Earlier quoted context omitted.
It's really interesting seeing the (what I assume are) error pixels.
Yes, I find it interesting to note the different types of errors. There are some random errors, but many of the errors seem to be repeated. It looks like a lot of people ended up in the wrong code path, resulting in blue/white pixels in the lower half, while fewer people made the reverse mistake (yellow pixels in the upper half). There are a lot of purple pixels in the upper right; I wonder what led many people to th…
Re: Human Shader
#105Earlier quoted context omitted.
Not dissimilar to /r/place[0] - which gets messy. [0] https://new.reddit.com/r/place/?screenmode=preview
Generative AI would also be messy if: 1. You have no prompt. 2. You have 1 iteration. Hence why I suggested prompt and multiple iterations. It's a very subtle tweak, but in aggregate behavior, everything is subtle and has huge effects.
Re: Human Shader
#106This is a particularly fun exercise when you recall that the original "computers" were people doing arithmetic, not at all dissimilarly to what’s done here, just with less parallelism. Though they did at least have mechanical adders and multipliers!
Los alamos used a room full of women for doing simulations when their IBM machine was out of order: We needed a man to repair the machines, to keep them going and everything. And the army was always going to send this fellow they had, but he was always delayed. Now, we always were in a hurry. Everything we did, we tried to do as quickly as possible. In this particular case, we worked out all the numerical steps that…
https://calteches.library.caltech.edu/34/3/FeynmanLosAlamos....
Re: Human Shader
#107I don’t know anything about shaders, so forgive the question. My understanding from looking at the worksheet is the person who created the target image has created three separate formulas (depending on the area of the image), that when you feed in the X and the Y coordinates, it spits out the correct RGB value for that pixel. Is that correct? That’s wild.
At their heart, that's what pixel/fragment shaders are. They're calculations for determining what color a pixel should be. A really basic one returning red for every pixel would make a red screen. The most common use would be rendering a textured mesh and determining how lighting should effect it (is it skin? A metal surface?). Then you can look at crazy things like https://www.shadertoy.com/ which are all purely mad…
Re: Human Shader
#108Pretty soon even tasks like this will be done by computers.
We'll start with inference, but maybe we'll eventually convince some folks to do a full training exercise.
Re: Human Shader
#109Earlier quoted context omitted.
It’s funny that “This was as much fun as it looked like,” could be interpreted accurately in either direction, depending on your personal predilections.
Ambiguity makes for interesting thoughts.
Re: Human Shader
#110Earlier quoted context omitted.
Generative AI would also be messy if: 1. You have no prompt. 2. You have 1 iteration. Hence why I suggested prompt and multiple iterations. It's a very subtle tweak, but in aggregate behavior, everything is subtle and has huge effects.
You need an incentive too. Ai has an incentive to make the thing correctly. Place does not.