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Human Shader

humanshader.com

101–110 of 131 posts

Re: Human Shader

#101

This was as much fun as it looked like. I got some nice paper, a nice pen, and made neat boxes for steps, rough columns, etc. I also converted the final RGB to hex for fun, and made a rough representation of it via colored pencil combinations. Total time was about an hour, I think, but the time wasn’t important to me. This was enjoyable.

It’s funny that “This was as much fun as it looked like,” could be interpreted accurately in either direction, depending on your personal predilections.

Ambiguity makes for interesting thoughts.

Re: Human Shader

#103
post #64
post #60

Earlier quoted context omitted.

I think something like this would actually make for a really interesting 3rd grade class project, with each student contributing a few pixels.

Ah, I remember seeing some chinese summer math workbook shared online where the answers to each problem could be translated into a bit that could be plotted in a giant grid on the last page. When completed, it would show a QR code, that upon scanning would mark completion of the workbook and show you the answer key. The implicit idea being you didn't have to be perfect, just good enough so the error-correction algori…

That's pretty clever... QR codes even allow you to set the percentage of error correction allowed.

Re: Human Shader

#104
post #29
post #15

Earlier quoted context omitted.

It's really interesting seeing the (what I assume are) error pixels.

Yes, I find it interesting to note the different types of errors. There are some random errors, but many of the errors seem to be repeated. It looks like a lot of people ended up in the wrong code path, resulting in blue/white pixels in the lower half, while fewer people made the reverse mistake (yellow pixels in the upper half). There are a lot of purple pixels in the upper right; I wonder what led many people to th…

A lot of the magenta pixels are people thinking that ####|1 means "leave 1 digit" instead of "remove 1 digit"

Re: Human Shader

#105
post #49

Earlier quoted context omitted.

Not dissimilar to /r/place[0] - which gets messy. [0] https://new.reddit.com/r/place/?screenmode=preview

Generative AI would also be messy if: 1. You have no prompt. 2. You have 1 iteration. Hence why I suggested prompt and multiple iterations. It's a very subtle tweak, but in aggregate behavior, everything is subtle and has huge effects.

You need an incentive too. Ai has an incentive to make the thing correctly. Place does not.

Re: Human Shader

#106
post #41

This is a particularly fun exercise when you recall that the original "computers" were people doing arithmetic, not at all dissimilarly to what’s done here, just with less parallelism. Though they did at least have mechanical adders and multipliers!

Los alamos used a room full of women for doing simulations when their IBM machine was out of order: We needed a man to repair the machines, to keep them going and everything. And the army was always going to send this fellow they had, but he was always delayed. Now, we always were in a hurry. Everything we did, we tried to do as quickly as possible. In this particular case, we worked out all the numerical steps that…

This should be attributed to Richard Feynman.

https://calteches.library.caltech.edu/34/3/FeynmanLosAlamos....

Re: Human Shader

#107
post #99

I don’t know anything about shaders, so forgive the question. My understanding from looking at the worksheet is the person who created the target image has created three separate formulas (depending on the area of the image), that when you feed in the X and the Y coordinates, it spits out the correct RGB value for that pixel. Is that correct? That’s wild.

At their heart, that's what pixel/fragment shaders are. They're calculations for determining what color a pixel should be. A really basic one returning red for every pixel would make a red screen. The most common use would be rendering a textured mesh and determining how lighting should effect it (is it skin? A metal surface?). Then you can look at crazy things like https://www.shadertoy.com/ which are all purely mad…

Hmmm, this looks kinda familiar....

https://www.shadertoy.com/view/ddjBRK

Re: Human Shader

#108
post #55

Pretty soon even tasks like this will be done by computers.

Next we need Human GPT and Human Diffusion.

We'll start with inference, but maybe we'll eventually convince some folks to do a full training exercise.

Re: Human Shader

#109

Earlier quoted context omitted.

It’s funny that “This was as much fun as it looked like,” could be interpreted accurately in either direction, depending on your personal predilections.

Ambiguity makes for interesting thoughts.

I used to think this way but I have become frustrated at my inability to intentionally convey interesting thoughts. I now strive to minimize ambiguity.

Re: Human Shader

#110

Earlier quoted context omitted.

Generative AI would also be messy if: 1. You have no prompt. 2. You have 1 iteration. Hence why I suggested prompt and multiple iterations. It's a very subtle tweak, but in aggregate behavior, everything is subtle and has huge effects.

You need an incentive too. Ai has an incentive to make the thing correctly. Place does not.

Sure. I mean not sure if AI has an incentive per se. It was selected to have this natural determination :)
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