Human Shader
41–50 of 131 posts
Re: Human Shader
#42A bit too much to ask from a user. It could be split up into easier steps, like adding a pair of 4-digit numbers or multiplying a pair of 1/2 digit numbers.
Let it cook
Re: Human Shader
#43How are they planning to get rid of errors?
> Thanks a lot for being part of the Human Shader, go find your pixel in the public canvas! Tip: if its color looks wrong to you, feel free to review your calculations and submit again with the same code!
Re: Human Shader
#44This was fun, I forget sometimes how silly all our grade school math worksheets used to be. I always had trouble showing my work for simple additions and multiplication, it's a bit easier when its a self motivated dunking on the GPUs. It may take 4-5 days and 1000+ people, but it's definitely created a greater sense of community than any faster rendering system. I like looking over the different pixels and knowing th…
It's really interesting seeing the (what I assume are) error pixels.
Somehow I got RGB(255, 50, 194), which is different from the value posted on the chart. Actually, I'm not sure how originally they got 0, since G comes from R and B, which are both positive, and the expression is multiplication and addition.
Re: Human Shader
#45Earlier quoted context omitted.
It's really interesting seeing the (what I assume are) error pixels.
The author should implement an error correction system, where 1) the result is withheld from the display until a second corroborating calculation comes in, and 2) if there is disagreement, request an arbitration from a third user whose job is to pick which of the two is the best answer.
Re: Human Shader
#46Re: Human Shader
#47Re: Human Shader
#4873% in 94h at the moment. This is 0,000002157210402 FPS so far.
Re: Human Shader
#49I see a missed opportunity to remove the math and instead give people a prompt, and one pixel to shade, and then refine with each next pass. Human generative reverse-diffusion AI.
Re: Human Shader
#50They could just use a computer to do this?