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Another World ported to FPGA

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Re: Another World ported to FPGA

#51
post #14

Off topic, but I was excited to find out Another World is on Steam... but isn't available to play on macOS 10.15 Catalina or above. The incompatibility with 32-bit makes me extremely frustrated; it seems as if in 2023, with quantum computing, DL models, and people porting games like this to FPGA, there should be a way to get 32-bit software to run on modern hardware. It's bizarre to me. Steam specifically recommends…

Yes, yes it will. How many other Amiga games can you run on anything besides an Amiga, real or emulated? What happens when you try to run the 2013 version of anything you still depend on?

There is a ton of stuff that broke when Apple moved to 32-bit and didn't bother making any kind of compatibility layer. Games are probably hit the worst because (a) almost nobody gives a shit about updating a game they finished working on a decade ago, and (b) almost nobody gives a shit about making a game work on the Mac anyway. I've been a Mac user since 2000 and I've been doing the vast majority of my gaming on consoles for all that time. The 2013 remake of Another World's available on my PS4, as well as the PS3, Vita, Wii U, Switch, Xbone, Android, iOS (well, assuming Apple didn't break that too), and more.

Steam says the remake works fine on the Steam Deck I just got, too, thanks to the work they put into their fork of WINE. Old software ends up in virtual machines, one way or another.

Re: Another World ported to FPGA

#52
post #44

Earlier quoted context omitted.

Android is dropping 32bit support. I can't play planescape: torment on my phone because of this.

Yes, you can. Find a gemrb build for Android, maybe from F-Droid.

Link?

I spent 2h the other day trying to patch the apk to use APIs that would be compatible,and it still wouldn't start

Re: Another World ported to FPGA

#53
post #46
post #27

I remember playing Out of this World on my Sega Genesis as a kid, and I could not believe that graphics would ever get better than this; I had never seen fully animated cutscenes like that on my Sega and thought it was incredible. Obviously graphics did get better, but I feel like Another World still holds its own artistically. The graphics are still very stylish and distinct, and upon replaying the game again about…

Flashback has a sequel : Fade to black

To be honest I was not a big fan of Fade to Black. It’s not incompetent or anything but I feel it comes from an era of 3D gaming that has not aged terribly well. I want to like it because I like Flashback a lot, but unlike Flashback I don’t think it holds up very well.

Re: Another World ported to FPGA

#55
post #36
post #27

I remember playing Out of this World on my Sega Genesis as a kid, and I could not believe that graphics would ever get better than this; I had never seen fully animated cutscenes like that on my Sega and thought it was incredible. Obviously graphics did get better, but I feel like Another World still holds its own artistically. The graphics are still very stylish and distinct, and upon replaying the game again about…

I found flashback first, on sega. I loved it instantly. Later on I played Out of this World and it took a bit before I got into it. The two are great works of art though.

Flashback is a bit more approachable; it is a bit more actioney and honestly might be a better game in an “objective” sense, if such a thing can exists, but for some reason I’ve always liked Another World a bit better.

Maybe it’s just because of the bizarre artistic nature of the entire thing, or maybe it’s because I played Another World first, but something about it has always just stuck with me.

Re: Another World ported to FPGA

#56
post #27

I remember playing Out of this World on my Sega Genesis as a kid, and I could not believe that graphics would ever get better than this; I had never seen fully animated cutscenes like that on my Sega and thought it was incredible. Obviously graphics did get better, but I feel like Another World still holds its own artistically. The graphics are still very stylish and distinct, and upon replaying the game again about…

I really really love Flashback. The cyberpunk setting vibes with me! It's just a beautiful setting and a cool story.

Another World is a work of art though! The poster for the game seems to be an oil painting and it's just gorgeous [1].

[1] http://www.anotherworld.fr/download/AnotherWorld_Poster.jpg

Re: Another World ported to FPGA

#57
post #27

I remember playing Out of this World on my Sega Genesis as a kid, and I could not believe that graphics would ever get better than this; I had never seen fully animated cutscenes like that on my Sega and thought it was incredible. Obviously graphics did get better, but I feel like Another World still holds its own artistically. The graphics are still very stylish and distinct, and upon replaying the game again about…

Flashback is from Delphine Software and they also used some of the same polygon tech in Cruise for a Corpse, a detective game.

Re: Another World ported to FPGA

#58
post #46
post #27

I remember playing Out of this World on my Sega Genesis as a kid, and I could not believe that graphics would ever get better than this; I had never seen fully animated cutscenes like that on my Sega and thought it was incredible. Obviously graphics did get better, but I feel like Another World still holds its own artistically. The graphics are still very stylish and distinct, and upon replaying the game again about…

Flashback has a sequel : Fade to black

And it was awful

Re: Another World ported to FPGA

#59
post #27

I remember playing Out of this World on my Sega Genesis as a kid, and I could not believe that graphics would ever get better than this; I had never seen fully animated cutscenes like that on my Sega and thought it was incredible. Obviously graphics did get better, but I feel like Another World still holds its own artistically. The graphics are still very stylish and distinct, and upon replaying the game again about…

The genesis version was fairly late. In 1991 I played the Amiga version soon after it was released and it was absolutely mind blowing. A game like that had never been seen before.

Re: Another World ported to FPGA

#60
post #26

Earlier quoted context omitted.

The game itself is barely a couple of hours. It's very, very short. I wonder, if the intro made such an impression on you, why didn't you finish it?

I also didn't finish it. The game is hard and requires more patience than usual to figure it out.

It was on par with games at the time though.
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