Off topic, but I was excited to find out Another World is on Steam... but isn't available to play on macOS 10.15 Catalina or above. The incompatibility with 32-bit makes me extremely frustrated; it seems as if in 2023, with quantum computing, DL models, and people porting games like this to FPGA, there should be a way to get 32-bit software to run on modern hardware. It's bizarre to me. Steam specifically recommends…
Another World ported to FPGA
31–40 of 76 posts
Re: Another World ported to FPGA
#32I wonder how common were full game VMs in the 90s. For a game older than myself, wouldn't a VM layer incur a great performance penalty on PCs from that time?
VM already existed since PL/0 which is the prototype of Pascal. It is also known as P-code and to.be honest it is fine. Especially when you can leverage JIT which trades memory space for gains in speed.
Re: Another World ported to FPGA
#33Re: Another World ported to FPGA
#34It provides a compiler to Verilog that then can be fed to traditional design flows.
Re: Another World ported to FPGA
#35I wonder how common were full game VMs in the 90s. For a game older than myself, wouldn't a VM layer incur a great performance penalty on PCs from that time?
Depends on what you consider 'full game VM'. Adventure games from Infocom ran all game code on a VM, and so did the graphical adventures from Sierra and LucasArts. The latter two used some native graphics primitives of course.
Re: Another World ported to FPGA
#36I remember playing Out of this World on my Sega Genesis as a kid, and I could not believe that graphics would ever get better than this; I had never seen fully animated cutscenes like that on my Sega and thought it was incredible. Obviously graphics did get better, but I feel like Another World still holds its own artistically. The graphics are still very stylish and distinct, and upon replaying the game again about…
Re: Another World ported to FPGA
#37Because of this thread, I finally admitted to myself I was never going to figure this game out and watched a play through on YouTube. 22 minutes! I think I got past the lion once.
Re: Another World ported to FPGA
#38Off topic, but I was excited to find out Another World is on Steam... but isn't available to play on macOS 10.15 Catalina or above. The incompatibility with 32-bit makes me extremely frustrated; it seems as if in 2023, with quantum computing, DL models, and people porting games like this to FPGA, there should be a way to get 32-bit software to run on modern hardware. It's bizarre to me. Steam specifically recommends…
Re: Another World ported to FPGA
#39I remember playing Out of this World on my Sega Genesis as a kid, and I could not believe that graphics would ever get better than this; I had never seen fully animated cutscenes like that on my Sega and thought it was incredible. Obviously graphics did get better, but I feel like Another World still holds its own artistically. The graphics are still very stylish and distinct, and upon replaying the game again about…
Re: Another World ported to FPGA
#40The intro was fantastic. Even with a PC speaker / no sound card. Having to swim away as your first action, and then escape from some kind of lion is one of the most brutal game experiences ever. Even if you played that game for 1 minute you will remember that game forever.
I’ve never player that game, but it’s been engraved in my mind for 30 years just from a 2 min? segment in a promotional VHS tape that came with a videogames magazine.
Also the artwork in the cover is amazing.