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Chiptune.app

chiptune.app

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Re: Chiptune.app

#154

Earlier quoted context omitted.

Tracker files: audio samples as instruments played by a table of notes and variations. MIDI files: a table of notes and variations for playing default samples for instruments. Chip synthesis programs: code that generates sequences of sounds, requiring some specific synth engine. The former two have a radically different (lack of) complexity compared to the latter...

I know, but I don't understand your point. The site is full of .mids and mods, as well as other mod-like formats ripped from various devices. I'm not even sure if it does have any actual chiptunes, as in synthetized in realtime!

You wrote that you find it a «strange omission» not to have included SID tunes in a collection of «mids and mods». Well, simply, the coder must have had an engine capable of playing the latter, which is simple - and not an engine capable of playing the former, which is complex.

Re: Chiptune.app

#157

Earlier quoted context omitted.

In the scene people always set SIDs and tracker chiptunes apart, because of how technically different the two are. There's an enormous technical complexity of having to emulate not just the SID chip (which still isn't 100% understood) but also the 6510 CPU and even some of the C64's CIA timers to accurately replay SIDs, whereas almost all sample-based tracker music from the Amiga and PC need none of that effort. Repl…

Sample based tracker formats shouldn't be considered chiptunes. The latter is supposed to mean sound generated by dedicated hardware with automatic waveform generation, envelopes, and filtering. Doing it all in software by mixing samples isn't the same.

Sample-based tracker music and the Amiga scene is where the term and the artistic style was born. The Amiga scene and the musicians of that era are the authority.

Re: Chiptune.app

#158

Jake Kaufman was kind enough to release the entire Shovel Knight OST as an NSF under creative commons, meaning we're allowed to host it and do cool stuff with it. So I'll take this opportunity to plug an NES visualizer I've been working on. Did you know the Shovel Knight OST can and will run on a real FamiCom, using Konami's VRC6 mapper? Knowing that, I can look at the register writes as they're being made, work out…

FX3 [0] is one of my fav albums from Virt, but I don't think he ever released the source? If I get it right it was composed as .nsf files too. I saw there was a MIDI file for at least one of the songs (Choppastyle [1][2]), so maybe there's a chance to get the rest of them from somewhere? I'd love to hear a version with modern synth instruments to compare and contrast (although my dream is for a cover of the whole alb…

I had a rationale for this redirect behavior, but not sure it matches user expectations. The URL will reflect the browse location, but not the playing track...otherwise the URL gets too clunky. You can always copy the playing track from the link icon.

Re: Chiptune.app

#159
post #133

Anyone can recommend anything to listen to on there? I already know (since back then) and still regularly listen to: - Unreal 1 - Megaman (1-7, X, ...) - Super Metroid - Chrono Trigger - Zelda Preferring actual chiptunes over MIDI.

Thunderforce III - Stage 1 / hydra on the Sega Genesis / Megadrive is probably one of mu favorite game music ever. But really the whole playlist is nice.

https://chiptune.app/browse/Sega%20Genesis/Thunder%20Force%2...

Also on the same console I like a lot of soundtracks from games that were ported from Amiga: Lemmings, Lotus, James Pond II, they all have some kind of cert different character to traditionnal consoles music.

Re: Chiptune.app

#160
this is extremely cool when it works well!

my poor pixel 3 can't play back almost anything on the site without constant popping ( resembling artifacts, I think? ), which is sad

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