Chiptune.app
131–140 of 186 posts
Re: Chiptune.app
#132Also very polished, the UI really looks like Norton Commander or something similar and is still perfectly usable on a phone.
Re: Chiptune.app
#133- Unreal 1
- Megaman (1-7, X, ...)
- Super Metroid
- Chrono Trigger
- Zelda
Preferring actual chiptunes over MIDI.
Re: Chiptune.app
#134Anyone can recommend anything to listen to on there? I already know (since back then) and still regularly listen to: - Unreal 1 - Megaman (1-7, X, ...) - Super Metroid - Chrono Trigger - Zelda Preferring actual chiptunes over MIDI.
Sonic 3 - Ice Cap Zone https://chiptune.app/?play=Sega%20Genesis%2FSonic%20the%20He...
Note that these are links to individual songs, not just folders, but you have to click once anywhere on the page before the linked song will play.
I tried to find some other classics like the moon theme from Ducktales or Flower Garden from Yoshi's Island or the Bust-A-Move/Puzzle Bobble music but they're not present in their original forms.
Also interesting is that they have CANYON.MID and PASSPORT.MID in a folder with a ton of other songs from some software I've never heard of called MidiSoft Recording Session. I wonder if the others are any good? https://chiptune.app/browse/Demo%20MIDI/MidiSoft%20Recording...
Re: Chiptune.app
#135If you are on macOS, download the .mid file and open it in Garageband and listen for how much (free!) MIDI synthesis has improved.
Re: Chiptune.app
#136Earlier quoted context omitted.
If you have 5 terabytes of RAM, electron is perfect. I hate electron and the CTOs that use it almost as much as I had “cross-platform” mobile apps. That sort of garbage is coding to the lowest common denominator of device rather than optimizing the app for the capabilities of the hardware.
> as I had “cross-platform” mobile apps I'm on a four-person team building a React Native app. RN is awful, I'll admit, but it would be impossible to work at the pace we do if we were maintaining fully parallel Android and iOS codebases. Besides, it's the hardware's job to optimize for the capabilities of the SDK.
> Besides, it's the hardware's job to optimize for the capabilities of the SDK.
You can't possibly blame the hardware manufacturers for how poorly React Native runs. Even if the CPU engineers wanted to target React specifically and make it run better somehow (and you seem to think they should), where would they begin? React sits on top of 35 layers of software abstraction and runs in 2-3 virtual machines, how could they target RN?
Assuming they could add magical instructions that benefit React somehow, who's going to patch the 34 lower layers for React to benefit from it? The manufacturers? The React team? You?
Re: Chiptune.app
#137Earlier quoted context omitted.
Would these not play instantly in electron too?
If you have 5 terabytes of RAM, electron is perfect. I hate electron and the CTOs that use it almost as much as I had “cross-platform” mobile apps. That sort of garbage is coding to the lowest common denominator of device rather than optimizing the app for the capabilities of the hardware.
This is why you need to become king. In many places, it is the only way to truly deal with this nonsense. Top-down.
If you want a big org to defenestrate electron, your #1 mission is to generate a very scary narrative that electron is a 'legacy' technology and that your competition is already 2 steps ahead. You could spin little lies like "I overheard a member of KPMG discussing our competition's use of SSR and native local apps to deliver leading-edge UX while at lunch last week".
The super shitty thing about electron is that it does, arguably, reduce the overall complexity of delivering an end solution (regardless of the UX). My traditional arguments that complexity is at the heart of all evil do seem to go hard against this idea that I can code an app one time and deploy it everywhere. Clearly, this is not how it works out in practice, but the savings are definitely somewhere in the middle and detectable.
What does HN think about the complexity argument for using electron?
Re: Chiptune.app
#138https://chiptune.app/browse/Nintendo%2064/Bomberman%20Hero%2... "Redial" in this folder is one of the best and most underrated video game songs of all time. Very nice.
18-Ooze has voice?? Always had thought there only were chiptune sounds
So what you're hearing is just the playback code shipped in the game, plus all the samples it came with.
Re: Chiptune.app
#139Jake Kaufman was kind enough to release the entire Shovel Knight OST as an NSF under creative commons, meaning we're allowed to host it and do cool stuff with it. So I'll take this opportunity to plug an NES visualizer I've been working on. Did you know the Shovel Knight OST can and will run on a real FamiCom, using Konami's VRC6 mapper? Knowing that, I can look at the register writes as they're being made, work out…
(EDIT: also, it looks like chiptune.app does have a sort of piano-like visualizer available from the top-right corner, but it doesn't look quite as nice as yours.)
Re: Chiptune.app
#140I have been chasing a really cool remix for this track for ages. It's like an amped up techno/psytrance remix...all I remember is it was done by something team or team someone?
Does anyone know what I am after at all?