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Chiptune.app

chiptune.app

121–130 of 186 posts

Re: Chiptune.app

#121

Earlier quoted context omitted.

Would these not play instantly in electron too?

If you have 5 terabytes of RAM, electron is perfect. I hate electron and the CTOs that use it almost as much as I had “cross-platform” mobile apps. That sort of garbage is coding to the lowest common denominator of device rather than optimizing the app for the capabilities of the hardware.

> as I had “cross-platform” mobile apps

I'm on a four-person team building a React Native app. RN is awful, I'll admit, but it would be impossible to work at the pace we do if we were maintaining fully parallel Android and iOS codebases.

Besides, it's the hardware's job to optimize for the capabilities of the SDK.

Re: Chiptune.app

#122
post #87

Dunno who made this site, but I have feedback: 1. The on-site Feedback link sends you to Twitter where you must become a paid, "verified user" to message the author. I am not signing up for Twitter, much less PAYING for Twitter, to provide feedback. 2. Would be good if you could link directly to a track on the website. 3. You should be able to click anywhere on the current row to start playing a track. Currently you…

Not the author, but:

1. The verified thing is a recent change https://twitter.com/halomancer1/status/1680039297637040129

6. It is, it'd definitely be nice if it was easier to find https://github.com/mmontag/chip-player-js

Re: Chiptune.app

#123

Jake Kaufman was kind enough to release the entire Shovel Knight OST as an NSF under creative commons, meaning we're allowed to host it and do cool stuff with it. So I'll take this opportunity to plug an NES visualizer I've been working on. Did you know the Shovel Knight OST can and will run on a real FamiCom, using Konami's VRC6 mapper? Knowing that, I can look at the register writes as they're being made, work out…

I hadn't realized (or maybe just forgot) your visualization was publicly available, super cool to see the Shovel Knight OST in it! I love seeing your music come up on YouTube/Twitter, the retro piano roll and the waveforms are so satisfying to watch.

Re: Chiptune.app

#124
post #44

Earlier quoted context omitted.

Not sure I follow. I just tried with Spotify on my phone and desktop (oooh Electron spooky) and any song plays instantly.

I actually find that Spotify is super buggy. If I switch devices it doesn't work (I have to select the new device at least five times), when I go underground with my phone it's super slow to realise that I've lost connection, and I usually have to restart the app for it to continue playing music.

Big tech UIs are never made to satisfy the user. They are made to balance you between annoyance and acceptance. Just enough that you wont leave, but still getting frustrated by the aweful mechanics. In a way its also a good thing. Gives room to create a better variant

Re: Chiptune.app

#125

Jake Kaufman was kind enough to release the entire Shovel Knight OST as an NSF under creative commons, meaning we're allowed to host it and do cool stuff with it. So I'll take this opportunity to plug an NES visualizer I've been working on. Did you know the Shovel Knight OST can and will run on a real FamiCom, using Konami's VRC6 mapper? Knowing that, I can look at the register writes as they're being made, work out…

FX3 [0] is one of my fav albums from Virt, but I don't think he ever released the source? If I get it right it was composed as .nsf files too.

I saw there was a MIDI file for at least one of the songs (Choppastyle [1][2]), so maybe there's a chance to get the rest of them from somewhere? I'd love to hear a version with modern synth instruments to compare and contrast (although my dream is for a cover of the whole album by www.paulgilbert.com and friends hahah).

NOTE: the redirect from links like [2] is a bit jarring, it would feel more natural if the URL remained (instead of the redirect to [3]). It would also make it easier to share a specific song by just copying the URL.

--

0: https://virt.bandcamp.com/album/fx3-remastered

1: https://virt.bandcamp.com/track/choppastyle

2: https://chiptune.app/?play=Contemporary%2FVirt%2Fv-choppasty...

3: https://chiptune.app/browse/Contemporary/Virt

Re: Chiptune.app

#126

Earlier quoted context omitted.

Would these not play instantly in electron too?

If you have 5 terabytes of RAM, electron is perfect. I hate electron and the CTOs that use it almost as much as I had “cross-platform” mobile apps. That sort of garbage is coding to the lowest common denominator of device rather than optimizing the app for the capabilities of the hardware.

[deleted]

Re: Chiptune.app

#127

Am I blind or are there no SID modules? C64 is like 90% of tracked music that I'm listening to. :(

In the scene people always set SIDs and tracker chiptunes apart, because of how technically different the two are. There's an enormous technical complexity of having to emulate not just the SID chip (which still isn't 100% understood) but also the 6510 CPU and even some of the C64's CIA timers to accurately replay SIDs, whereas almost all sample-based tracker music from the Amiga and PC need none of that effort. Repl…

Sample based tracker formats shouldn't be considered chiptunes. The latter is supposed to mean sound generated by dedicated hardware with automatic waveform generation, envelopes, and filtering. Doing it all in software by mixing samples isn't the same.

Re: Chiptune.app

#128
post #107

https://chiptune.app/browse/Nintendo%2064/Bomberman%20Hero%2... "Redial" in this folder is one of the best and most underrated video game songs of all time. Very nice.

18-Ooze has voice??

Always had thought there only were chiptune sounds

Re: Chiptune.app

#129
post #48

Earlier quoted context omitted.

Not sure I follow. I just tried with Spotify on my phone and desktop (oooh Electron spooky) and any song plays instantly.

I think the point is that "all modern software" has all kinds of delays and buffering before playing, in contrast to this site where the audio just plays instantly and reliably.

[deleted]
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