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Internet Archive expands Flash support

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131–140 of 231 posts

Re: Internet Archive expands Flash support

#131

Earlier quoted context omitted.

I don't doubt the licensing and patent issue. But also, it's Adobe. They have the money. Instead of spending tens of millions on ads and media they could just do this.

Adobe mostly spends their time now releasing new versions of Illustrator that remove critical features at each iteration. 3D support removed from Photoshop. Save to web, save locally by default, both being removed from Illustrator. They're worse than worthless. If Affinity was just slightly better at parsing existing Adobe files, no one would need to pay for Adobe products anymore.

about ten years back I got my parents photoshop elements 11 as a present; it was the best thing since sliced bread. They'd seen the stuff I did (with Gimp) manipulating the family photos, they thought it looked like fun and they had hundreds of old slides/photos they wanted to scan and fix. Elements 11 was a joy to use, made it easy to in-paint and erase glitches in the scans; all was well. I liked it too-it did smart stuff like seam carving.

A couple of years later, Adobe pushed me to elements 12. IIRC, that was the one where the subscription came in. I thought, that sounds bad but if it's advancing on the fantastic thing they'd had out before, it's worth the money. But no. It was completely unusable, all of the advanced features were gone, and the licensing was an intrusive nightmare. Honestly I'd have burned my computer to the ground rather than use that again.

That was the end of them for me. A product so bad that I'd paid full price and deleted it without a refund the next day, and would recommend no-one else goes near for 50,000 years. How the heck did they go so wrong so fast?

Re: Internet Archive expands Flash support

#132
post #48

Earlier quoted context omitted.

Adobe is the Autodesk of the creative side of things. They've swallowed up almost everything in the space and exist only to collect rent. When something requires finesse, such as Flash, they fail miserably.

oh god, autodesk. don't remind me. exactly correct.

Yeah fusion 360 doesn't even support HiDPI scaling to this day.. wtf

Re: Internet Archive expands Flash support

#133

I was just watching a YouTube video about Home Star Runner yesterday: https://www.youtube.com/watch?v=Wbh9-mNmviE I never watched the series myself but I do remember hearing about it. In the video essay he talks about how flash videos like Home Star Runner were a unique medium. Not quite passive like a video but not quite interactive like a video game. The videos could be watched passively but also could incorporate…

Flash was a great technology for so many reasons. I really wish Adobe had open sourced it at the end. I suspect it would have paid dividends somehow. Flash died because Adobe couldn't get a version running on iOS that wasn't garbage. I was working with Adobe when the iPhone came out and they did have dev versions where it was running, but it was awful. Visibly laggy, nearly unusable. No real thought into UI mapping f…

[deleted]

Re: Internet Archive expands Flash support

#134

Earlier quoted context omitted.

Well now I've got that crappy music stuck in my head. That brings up a real mystery from 15 years ago that I never did solve. Back in the day you could go on kongregate or whatever and play these awful flash games that clearly took 30 minutes or less to make. Just junky, copy-paste stuff. (Much worse than the "home run derby" game above.) And yet... And yet they all seemed to have original sound tracks of more-or-les…

Newgrounds had the Audio Portal, a repository of free-to-use music specifically intended for use by people creating movies and games for their Flash Portal. That being said, this sort of licensed tie-in webgame probably would have just bought a royalty-free stock music track from Audiojungle[0] or whatever. There was also a huge market for licensing custom-branded versions of whole Flash games, too. That's why every…

Did you mean to footnote Audiojungle with Audiojungle? haha

Re: Internet Archive expands Flash support

#135

Sadly, flOw still doesn't work. https://archive.org/details/flash_flow In fact, the motion of the little bit that it does feels much less smooth than I remember from last time I checked.

Just tried it here (using Firefox on Linux), and it seems to be running ok. At least, the creature is smoothly turning and travelling towards wherever the mouse is. There don't seem to be any stutters, slowness, or other hiccups.

Thanks for checking. Same setup here. Feels a little jittery to me. I dunno, maybe it's in my head.

Of course, the important bit is the poor little guy never gets any food to eat. So, no game.

Re: Internet Archive expands Flash support

#136

I was just watching a YouTube video about Home Star Runner yesterday: https://www.youtube.com/watch?v=Wbh9-mNmviE I never watched the series myself but I do remember hearing about it. In the video essay he talks about how flash videos like Home Star Runner were a unique medium. Not quite passive like a video but not quite interactive like a video game. The videos could be watched passively but also could incorporate…

Flash was a great technology for so many reasons. I really wish Adobe had open sourced it at the end. I suspect it would have paid dividends somehow. Flash died because Adobe couldn't get a version running on iOS that wasn't garbage. I was working with Adobe when the iPhone came out and they did have dev versions where it was running, but it was awful. Visibly laggy, nearly unusable. No real thought into UI mapping f…

I just deleted my response about how I didn't think it was so tragic due to the security issues that plagued Flash, but I deleted it because I don't think my point about past security issues cleanly relates to yours about the benefits of open sourcing. I apologize if anyone attempted to respond to my comment and found that it was deleted by the time they submitted - that was not my intent.

Re: Internet Archive expands Flash support

#138
post #32

Earlier quoted context omitted.

Yeah, but there was a reason that we "didn't have much else in the way of video on the internet" at the time — bitmapped videos were far too bandwidth-intensive for most people to download in realtime . (You could still download them, and people sometimes did; but a 3-minute, 240p MPEG1/RealPlayer clip was something you'd need to dedicate a half-hour to fetching, either using a download manager or Limewire. It was no…

> Flash as a distribution format for video was obsolete basically as soon as people's Internet connections improved enough that they could just stream the pre-rendered output of someone else rendering out the Flash animation program instead. (Which was around... 2010, I'd say?) Which also meant that, at that same moment, the "Flash aesthetic" of vectors and reusable resources basically instantaneously ceased to exist…

I was remembering the same thing. What an awkward few years. I feel like Flash spent its retirement in the most ridiculous way, mainly in rendering players that streamed those crappy FLVs, because people were still insisting on using MSIE in enough numbers that we couldn’t afford to use HTML5 video without at minimum falling back to Flash. Oh, that, and that little SWF everybody needed to use in order to implement a click-to-copy button, back when there wasn’t an API in browsers for that function.

Re: Internet Archive expands Flash support

#139

I have a theory that Google killed flash so that they could index the web more effectively. There were many old websites that were entirely made in flash (or java applets), and the content that Google needed to scrape was buried inside a binary flash file. Flash had security vulnerabilities? News flash: So do javascript engines.

They started to index flash software in 2008 and I even remember seeing flash in search results sometimes

https://searchengineland.com/google-now-crawling-and-indexin...

Re: Internet Archive expands Flash support

#140

The thing I still miss about Flash is the authoring tool. It is one of the few bits of software that bridged a gap between artists and creators and coding in a way that totally democratised creating interactive websites. I see some similarities with Instagram filters and TikTok effects. The visual-layout-you-can-add-code-to approach, but Flash was so mainstream and capable in a way filters aren’t. I wish Adobe had do…

The creation tool still exists (it's been renamed to Adobe Animate) and even still lets you make interactive content with, I can only assume, a similar workflow. But what I really can't understand or forgive is that Adobe killed ActionScript, replacing it with a JavaScript library (CreateJS) that's similar but not quite the same AIUI. That meant you can't just re-export existing Flash content for HTML5, and Flash creators' existing skillsets aren't directly applicable to the new system…

There's no good technical justification for this. Adobe could have ported Flash Player to WebAssembly or asm.js, or they could have written an ActionScript to JavaScript compiler and a set of support routines. They could have gotten even very complex old Flash projects working on HTML5, they could have charged money for this feature, and many people would have forked out for it! Instead they were content to let their platform die. It makes no sense.

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