Earlier quoted context omitted.
yeah, lots of Flash games were actually innovative. plenty of developers got their start on NG with flash before moving on to make console or steam games. flash had plenty of shovelware, but you can still make incredible stuff with it.
Good example here: https://archive.org/details/thequestfortherest_flash It works! It had been effectively defunct for years: https://amanita-design.net/thequestfortherest/
Internet Archive expands Flash support
41–50 of 231 posts
Re: Internet Archive expands Flash support
#42Earlier quoted context omitted.
would it solve the problems? absolutely. would browser vendors pick it up for a standard? almost definitely not. though, nothing is stopping anyone from creating new flash games, videos, etc. the software is out there, and NG already does flash game jams.
Well, the modern CSS + animations + SVG solves like 90% of things Flash could do, with HTML5 and canvas it solves the remaining 9%. but the biggest problem is the authoring tools and I if there were anything worthwile enough the web would had exploded already.
CSS + animations + JS + HTML5 cannot be blocked without destroying the web site as well.
Re: Internet Archive expands Flash support
#43I was just watching a YouTube video about Home Star Runner yesterday: https://www.youtube.com/watch?v=Wbh9-mNmviE I never watched the series myself but I do remember hearing about it. In the video essay he talks about how flash videos like Home Star Runner were a unique medium. Not quite passive like a video but not quite interactive like a video game. The videos could be watched passively but also could incorporate…
Flash was a great technology for so many reasons. I really wish Adobe had open sourced it at the end. I suspect it would have paid dividends somehow. Flash died because Adobe couldn't get a version running on iOS that wasn't garbage. I was working with Adobe when the iPhone came out and they did have dev versions where it was running, but it was awful. Visibly laggy, nearly unusable. No real thought into UI mapping f…
I don't think they could even open source it, with all the other companies' copyright work they shoved into it, like dolby
Re: Internet Archive expands Flash support
#44Part of me feel sad that the big players deprecated flash before any good alternatives popped up, HTML5 wasn't exactly an alternative yet. Flash was waaay more powerful, I think we lost a bit of good technology there. Hopefully we'll get it back soon.
Particularly for vector-based animated movies, can achieve much higher quality-per-bandwidth than compressed raster graphics, and are future-proofed to automatically handle higher video resolutions.
Re: Internet Archive expands Flash support
#45Earlier quoted context omitted.
> He points out that even when Netflix dipped into the choose your own adventure format they couldn't achieve the same flexibility as a flash animation because if for example they wanted to make a story change that would dye a character's hair blue they couldn't possibly film all the permutations scenes required to propagate that visual difference throughout the story. I mean, that's not a distinction of Flash as a f…
It is not a distinction between animation and film, it is around when the content is generated. A CYOA series needs the content generated in realtime. Each binary decision that impacts basic facts about the series (hair color in this example, or which character has something happen to them, etc) in the entire series doubles the number of possible versions.
Re: Internet Archive expands Flash support
#46Earlier quoted context omitted.
Well, the modern CSS + animations + SVG solves like 90% of things Flash could do, with HTML5 and canvas it solves the remaining 9%. but the biggest problem is the authoring tools and I if there were anything worthwile enough the web would had exploded already.
I'm not sure if it's included in your 90%, but an advantage of Flash is that it was not JS or HTML. Meaning that you could block it easily, when it offended your senses (animated ads, autoplaying videos), without affecting the functionality of most web sites. CSS + animations + JS + HTML5 cannot be blocked without destroying the web site as well.
jokes on them now, I guess
not to mention flash content could run on a potato, while javascript is soon to see your processor as fried as a potato chip instead
Re: Internet Archive expands Flash support
#47Earlier quoted context omitted.
would it solve the problems? absolutely. would browser vendors pick it up for a standard? almost definitely not. though, nothing is stopping anyone from creating new flash games, videos, etc. the software is out there, and NG already does flash game jams.
Well, the modern CSS + animations + SVG solves like 90% of things Flash could do, with HTML5 and canvas it solves the remaining 9%. but the biggest problem is the authoring tools and I if there were anything worthwile enough the web would had exploded already.
Re: Internet Archive expands Flash support
#48Earlier quoted context omitted.
Flash was a great technology for so many reasons. I really wish Adobe had open sourced it at the end. I suspect it would have paid dividends somehow. Flash died because Adobe couldn't get a version running on iOS that wasn't garbage. I was working with Adobe when the iPhone came out and they did have dev versions where it was running, but it was awful. Visibly laggy, nearly unusable. No real thought into UI mapping f…
adobe was the death of flash. Macromedia had a better handle on it, and when adobe bought it, then ran it into the floor and gave up early, leaving it to rot. I don't think they could even open source it, with all the other companies' copyright work they shoved into it, like dolby
Re: Internet Archive expands Flash support
#49Earlier quoted context omitted.
Well, the modern CSS + animations + SVG solves like 90% of things Flash could do, with HTML5 and canvas it solves the remaining 9%. but the biggest problem is the authoring tools and I if there were anything worthwile enough the web would had exploded already.
Flash is to web dev as Excel is to desktop applications: it "sucks" but is also arguably the single best tool the entire field has produced. The technologies that might replace Flash are "better" but also so much worse that they aren't even close to actually replacing it, years on—and, yeah, that's mostly about the authoring tools, which were not just excellent, but also de facto free for hobbyists (thanks, piracy) w…
the problems that html5, css and javascript could in theory 'solve' are a moot point when the switch to those technologies killed any enthusiasm for it.
Re: Internet Archive expands Flash support
#50Earlier quoted context omitted.
adobe was the death of flash. Macromedia had a better handle on it, and when adobe bought it, then ran it into the floor and gave up early, leaving it to rot. I don't think they could even open source it, with all the other companies' copyright work they shoved into it, like dolby
Adobe is the Autodesk of the creative side of things. They've swallowed up almost everything in the space and exist only to collect rent. When something requires finesse, such as Flash, they fail miserably.