https://github.com/search?q=repo%3ASvxy%2FThe-Simpsons-Hit-a... Only 50 instances of the word "fuck" in the entire repo.
Simpsons Hit and Run source code (2003)
51–60 of 177 posts
Re: Simpsons Hit and Run source code (2003)
#52This is the most clean, grokkable, readable C++ code I think I've ever read. I feel like most open source C++ projects I read in non-game spaces are just a complete mess of indecipherable syntax. Is this game code uniquely well written or am I often looking at the wrong codebases?
Have a look at KDE, I've always found most of their projects to be well written.
Re: Simpsons Hit and Run source code (2003)
#53The release note has some nasty casual homophobia. Eurgh. https://github.com/Svxy/The-Simpsons-Hit-and-Run/releases/ta...
Re: Simpsons Hit and Run source code (2003)
#54Re: Simpsons Hit and Run source code (2003)
#55Re: Simpsons Hit and Run source code (2003)
#56This is a blast from a previous lifetime! I worked at Relic Entertainment during that time. Both Relic and Radical's offices were in Yaletown in Vancouver at that time, IIRC. Radical ended up moving to Main & Terminal. I worked on Company of Heroes and Dawn of War during this era. The code looks very familiar. It's the same style of C++. The code looks very similar to Homeworld. https://github.com/HomeworldSDL/Homewo…
Similar things are happening with the Men of War franchise (a similar but more realistic game).... enshittification is happening everywhere, and nothing is becoming better.
Re: Simpsons Hit and Run source code (2003)
#57This is a blast from a previous lifetime! I worked at Relic Entertainment during that time. Both Relic and Radical's offices were in Yaletown in Vancouver at that time, IIRC. Radical ended up moving to Main & Terminal. I worked on Company of Heroes and Dawn of War during this era. The code looks very familiar. It's the same style of C++. The code looks very similar to Homeworld. https://github.com/HomeworldSDL/Homewo…
Re: Simpsons Hit and Run source code (2003)
#58Re: Simpsons Hit and Run source code (2003)
#59For fans of the game, Reubs on YouTube[0] has been remaking the entire game and all its assets using modern engine/tools/etc. It’ll obviously (but regrettably) never get released to the general public, but it’s fun to watch and see what maybe could’ve been. [0] https://youtube.com/@reubs
Re: Simpsons Hit and Run source code (2003)
#60For fans of the game, Reubs on YouTube[0] has been remaking the entire game and all its assets using modern engine/tools/etc. It’ll obviously (but regrettably) never get released to the general public, but it’s fun to watch and see what maybe could’ve been. [0] https://youtube.com/@reubs
I don't understand that, why spend so much time making something only to never release it?