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Simpsons Hit and Run source code (2003)

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Re: Simpsons Hit and Run source code (2003)

#52
post #21

This is the most clean, grokkable, readable C++ code I think I've ever read. I feel like most open source C++ projects I read in non-game spaces are just a complete mess of indecipherable syntax. Is this game code uniquely well written or am I often looking at the wrong codebases?

Have a look at KDE, I've always found most of their projects to be well written.

I can attest to that, atleast for spectacle. I once wrote a sharing plugin for purpose and spectacle had an issue where it was not propagating possible errors correctly. Setting up a dev environment for kde/spectacle was extremely easy and the code was easy to follow. Took me maybe 3 hours from zero to fixing it and making a PR.

Re: Simpsons Hit and Run source code (2003)

#56
post #17

This is a blast from a previous lifetime! I worked at Relic Entertainment during that time. Both Relic and Radical's offices were in Yaletown in Vancouver at that time, IIRC. Radical ended up moving to Main & Terminal. I worked on Company of Heroes and Dawn of War during this era. The code looks very familiar. It's the same style of C++. The code looks very similar to Homeworld. https://github.com/HomeworldSDL/Homewo…

Yeah, I truly lament the ruination of the Company of Heroes series. The newest installment, CoH3, is so atrociously soulless, greedy and straight-up broken that it's basically almost mocking the playerbase.

Similar things are happening with the Men of War franchise (a similar but more realistic game).... enshittification is happening everywhere, and nothing is becoming better.

Re: Simpsons Hit and Run source code (2003)

#57
post #17

This is a blast from a previous lifetime! I worked at Relic Entertainment during that time. Both Relic and Radical's offices were in Yaletown in Vancouver at that time, IIRC. Radical ended up moving to Main & Terminal. I worked on Company of Heroes and Dawn of War during this era. The code looks very familiar. It's the same style of C++. The code looks very similar to Homeworld. https://github.com/HomeworldSDL/Homewo…

Thanks so much for making those games — those were some of my favorite games I've ever played!

Re: Simpsons Hit and Run source code (2003)

#59
post #13

For fans of the game, Reubs on YouTube[0] has been remaking the entire game and all its assets using modern engine/tools/etc. It’ll obviously (but regrettably) never get released to the general public, but it’s fun to watch and see what maybe could’ve been. [0] https://youtube.com/@reubs

I don't understand that, why spend so much time making something only to never release it?

Re: Simpsons Hit and Run source code (2003)

#60
post #59
post #13

For fans of the game, Reubs on YouTube[0] has been remaking the entire game and all its assets using modern engine/tools/etc. It’ll obviously (but regrettably) never get released to the general public, but it’s fun to watch and see what maybe could’ve been. [0] https://youtube.com/@reubs

I don't understand that, why spend so much time making something only to never release it?

Zen
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