I would have expected a flurry of activity given the cult popularity of this game. It was leaked on 1st June according to github. Does anyone know if there has been anyone working on this trying to make it run on modern computers? Very fascinating!
Simpsons Hit and Run source code (2003)
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Re: Simpsons Hit and Run source code (2003)
#12Re: Simpsons Hit and Run source code (2003)
#13It’ll obviously (but regrettably) never get released to the general public, but it’s fun to watch and see what maybe could’ve been.
Re: Simpsons Hit and Run source code (2003)
#14I would have expected a flurry of activity given the cult popularity of this game. It was leaked on 1st June according to github. Does anyone know if there has been anyone working on this trying to make it run on modern computers? Very fascinating!
https://www.youtube.com/watch?v=M4QUy02cQqY&list=PL3gCaTLUSA...
Re: Simpsons Hit and Run source code (2003)
#15I feel like most open source C++ projects I read in non-game spaces are just a complete mess of indecipherable syntax.
Is this game code uniquely well written or am I often looking at the wrong codebases?
Re: Simpsons Hit and Run source code (2003)
#1620 year old "leaked" code that was apparently previously leaked at some point but no one noticed the first time around. :) I really did love this game back in the day though.
Re: Simpsons Hit and Run source code (2003)
#17I worked on Company of Heroes and Dawn of War during this era. The code looks very familiar. It's the same style of C++. The code looks very similar to Homeworld. https://github.com/HomeworldSDL/HomeworldSDL
I went to SFU, where Neall Verheyde one of the programmers from Radical lectured one semester. Sadly, it looks like he passed away a few years ago. https://www.dignitymemorial.com/obituaries/west-vancouver-bc...
Re: Simpsons Hit and Run source code (2003)
#18Re: Simpsons Hit and Run source code (2003)
#19This is the most clean, grokkable, readable C++ code I think I've ever read. I feel like most open source C++ projects I read in non-game spaces are just a complete mess of indecipherable syntax. Is this game code uniquely well written or am I often looking at the wrong codebases?
Re: Simpsons Hit and Run source code (2003)
#20I would have expected a flurry of activity given the cult popularity of this game. It was leaked on 1st June according to github. Does anyone know if there has been anyone working on this trying to make it run on modern computers? Very fascinating!