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Simpsons Hit and Run source code (2003)

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Re: Simpsons Hit and Run source code (2003)

#11
post #8

I would have expected a flurry of activity given the cult popularity of this game. It was leaked on 1st June according to github. Does anyone know if there has been anyone working on this trying to make it run on modern computers? Very fascinating!

Sounds like it'd be such a fun project to modernize the game, I wonder how quickly Activision will DMCA any such attempt though.

Re: Simpsons Hit and Run source code (2003)

#13
For fans of the game, Reubs on YouTube[0] has been remaking the entire game and all its assets using modern engine/tools/etc.

It’ll obviously (but regrettably) never get released to the general public, but it’s fun to watch and see what maybe could’ve been.

[0] https://youtube.com/@reubs

Re: Simpsons Hit and Run source code (2003)

#14
post #8

I would have expected a flurry of activity given the cult popularity of this game. It was leaked on 1st June according to github. Does anyone know if there has been anyone working on this trying to make it run on modern computers? Very fascinating!

Not based on this source code, but on the original assets, 'reubs' made an Unreal Engine version of it.

https://www.youtube.com/watch?v=M4QUy02cQqY&list=PL3gCaTLUSA...

Re: Simpsons Hit and Run source code (2003)

#15
This is the most clean, grokkable, readable C++ code I think I've ever read.

I feel like most open source C++ projects I read in non-game spaces are just a complete mess of indecipherable syntax.

Is this game code uniquely well written or am I often looking at the wrong codebases?

Re: Simpsons Hit and Run source code (2003)

#16
post #12

20 year old "leaked" code that was apparently previously leaked at some point but no one noticed the first time around. :) I really did love this game back in the day though.

It finally finished uploading on dial-up ;) Yea surprisingly fun game given the premise. Up until that game I thought he Simpson's lived in Illinois instead of Oregon

Re: Simpsons Hit and Run source code (2003)

#17
This is a blast from a previous lifetime! I worked at Relic Entertainment during that time. Both Relic and Radical's offices were in Yaletown in Vancouver at that time, IIRC. Radical ended up moving to Main & Terminal.

I worked on Company of Heroes and Dawn of War during this era. The code looks very familiar. It's the same style of C++. The code looks very similar to Homeworld. https://github.com/HomeworldSDL/HomeworldSDL

I went to SFU, where Neall Verheyde one of the programmers from Radical lectured one semester. Sadly, it looks like he passed away a few years ago. https://www.dignitymemorial.com/obituaries/west-vancouver-bc...

Re: Simpsons Hit and Run source code (2003)

#19

This is the most clean, grokkable, readable C++ code I think I've ever read. I feel like most open source C++ projects I read in non-game spaces are just a complete mess of indecipherable syntax. Is this game code uniquely well written or am I often looking at the wrong codebases?

My first impression was that it was fairly readable and had decent comments.

Re: Simpsons Hit and Run source code (2003)

#20
post #8

I would have expected a flurry of activity given the cult popularity of this game. It was leaked on 1st June according to github. Does anyone know if there has been anyone working on this trying to make it run on modern computers? Very fascinating!

You can already run Hit & Run on modern computers - I'm playing it here on an ultrawide monitor full-screen with 5120x2160 resolution. All you need is to download "Lucas' Simpsons Hit & Run Mod Launcher" and enable a couple of compatibility checkboxes and off you go.

https://modbakery.donutteam.com/release/lucas-mod-launcher

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