Earlier quoted context omitted.
Same here. I organized a trip to a VR center for the entire team at work. Everybody had fun, but more like going to a theme park. Nobody ever talked about it again or bought one, just zero interest. And these are tech people.
Many people even by their mid 20s begin to lose the ability to embrace or even enjoy paradigm shifts. Moving from flat gaming to fully immersive 3D gaming just doesn't do enough to budge the hardened neural pathways that have embraced 2D gaming over the years. It's a frankly common case of being "stuck in ones way". Will VR and AR be the future? Absolutely, and a large part of the current population will be left behi…
That word paradigm is doing so much work in this sentence. You realize we're talking about a gadget/product here, not a new system of government or medicine or locomotion right? So what you're basically saying is "some people lose the need to buy useless gadgets foisted on them by marketing".