Having messed with VR/AR tech since the DK2, the Apple Store presence could be the killer app that VR/AR needs. The manual learning process of ordering special fit lenses, adjusting the headsets, etc would be a great fit with Apple’s store model.
So the killer app for a $3.5k product is an app that helps you buy other expensive products from the same company? Maybe I misunderstood, but if not count me skeptical.
This is particularly important for a) new product categories where customers aren’t yet sure they want/need it, b) products that “fit”, or don’t, and c) expensive entertainment products. These headsets are all three, so it’s really important.
Apple’s retail presence could solve this.