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Apple forced to make major cuts to Vision Pro headset production plans

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Re: Apple forced to make major cuts to Vision Pro headset production plans

#201
post #138

Earlier quoted context omitted.

> Apple does UX well. I hear people say this often enough to question my own sanity, because I don't find Apple's UX to be very good at all. I find it confusing and it makes things difficult to figure out.

Could you provide an example of the sort of thing you’re talking about? Because I’m the type of person the other commenter was talking about (I’ve been in the Apple ecosystem for a very long time), and I feel I’m too close to it to have a reasonably objective viewpoint on it one way or the other.

The macOS 'application centric' window system model is an excellent example IMHO.

Alt-Tab (erm... Cmd-Tab) switching through applications instead of windows (and then having a separate hotkey to tab through windows, but only within one application), and that mess combined with the fact that there can be UI applications that just have a menu bar but no open windows is just incredibly bizarre (and even though I'm now a primary Mac user for more than a decade it still feels incredibly clunky - at least there's this gesture-controlled 'exploded-desktop-view' as a workaround).

...and when it comes to the new stuff:

- hiding the scroll bar, what a completely non-sensical decision from a UX point of view, I now need to wiggle the touchpad to see where I am in a document, and how much of the document I'm currently viewing (yes I know that this can be disabled, and that's the first thing I do on a new Mac, along with inverting the scrolling direction)

- arranging buttons vertically in popup dialogs on macOS devices with landscape display orientation (arguably it makes sense on an iPhone with portrait display orientation, but in either case the vertical arrangement makes it a lot more likely to accidentally hit the wrong button)

- the new settings panel is just a massive step back from the old one (which wasn't all that great either)

- don't even get me started on iOS, if you don't know the 'magic gestures' nothing makes sense (same shit on Android though)

Re: Apple forced to make major cuts to Vision Pro headset production plans

#202

Based on the articles I've read about this product, it might be the most advanced consumer tech we've ever seen. It would be a surprise if the production was a smooth sailing.

How is it so much better then other passthrough vr headsets?

Re: Apple forced to make major cuts to Vision Pro headset production plans

#203
post #157

Earlier quoted context omitted.

Sure. iPhones and the Apple desktop OS. In both of them, I am lost as to how to accomplish anything but the most common stuff. The design of the OSes is such that it's not obvious how to do anything, and they provide very little guidance. You have to already know how to do what it is you're trying to do. This is even worse on Apple smartphones, because a lot of stuff is done using mystery gestures that you have to al…

I’m actually curious about specifics here for macOS aside from things like hidden scroll bars. Mainly because I find it to be one of the most discoverable. If you go into the ‘help’ menu in any application, you get a search box that searches all the menus of the application, if a shortcut exists for the action it’s listed alongside it. Admittedly Qt and KDE can do this too, but only for QT apps, while on macOS it’s e…

How do you Airplay something on Macos Monterrey?

On a multi monitor setup, why is it impossible to drag a window over to a monitor where another window is fullscreened?

How do you select a specific resolution or refresh rate when you're plugged into an older meeting room projector?

Re: Apple forced to make major cuts to Vision Pro headset production plans

#204

I am very pessimistic about the future of VR beyond it being super nice for niche cases. But I think there’s something fundamentally good about: 1) Apple taking a stab at it, because it’s the kind of thing where UX really matters and Apple does UX well. 2) Apple not being trapped in the “if we can’t sell a billion of them then why even bother?” mindset that so many other companies get trapped in, often because they’r…

> 2) Apple not being trapped in the “if we can’t sell a billion of them then why even bother?” mindset that so many other companies get trapped in, often because they’re not bursting at the seams with cash, talent, and runway. I feel like the iPhone mini being only two years long is a strong counterpoint to this. There's a small hope for an iPhone 15 mini, but with no 14 mini, it's a long shot. It accounted for 6% of…

There was such a little difference between the 13 and 14 low end models, there was really no purpose for a “14 mini”. If you want a mini phone, you could buy the 13.

Apple also doesn’t update the SE every year.

Re: Apple forced to make major cuts to Vision Pro headset production plans

#205
post #157

Earlier quoted context omitted.

I’m actually curious about specifics here for macOS aside from things like hidden scroll bars. Mainly because I find it to be one of the most discoverable. If you go into the ‘help’ menu in any application, you get a search box that searches all the menus of the application, if a shortcut exists for the action it’s listed alongside it. Admittedly Qt and KDE can do this too, but only for QT apps, while on macOS it’s e…

I’ll give you a very specific example. When turning on the flashlight, I have to hold the flashlight icon for a specific period of time. If I hold too long, I get the dimmer option. If I don’t hold long enough, it doesn’t turn on. The iphone expects what feels to me like a zen-like stoner’s calm press of the button. This is absolutely infuriating to me. Every time. Just turn the damn light on when I press the button.…

My Dad is going through ALS and keeps accidentally turning on his flashlight. And is then unable to turn it off. So many UI choices in iOS just seem poorly thought out.

Re: Apple forced to make major cuts to Vision Pro headset production plans

#206
post #97

Earlier quoted context omitted.

A smaller iPhone isn’t exactly an exploratory venture into a new market. And loud minorities don’t make a market.

Loud minorities can form a market, if they are willing to put their money where their mouth is. But too often they don’t (cf. the “brown manual diesel wagon” from the car world. Enthusiasts say they want one, but when a manufacturer puts one out, they don’t buy enough of them).

“Revealed preference”

Re: Apple forced to make major cuts to Vision Pro headset production plans

#208

Based on the articles I've read about this product, it might be the most advanced consumer tech we've ever seen. It would be a surprise if the production was a smooth sailing.

It's created seemingly for a high growth part of the cycle and not a recession. It might fail based on that timing?

Apple was just valued at over 3T. NVIDIA spiked. Infrastructure Bill spending is coming through as I understand it.

We're in a post-vid slump growth phase.

Re: Apple forced to make major cuts to Vision Pro headset production plans

#209
post #157

Earlier quoted context omitted.

I’m actually curious about specifics here for macOS aside from things like hidden scroll bars. Mainly because I find it to be one of the most discoverable. If you go into the ‘help’ menu in any application, you get a search box that searches all the menus of the application, if a shortcut exists for the action it’s listed alongside it. Admittedly Qt and KDE can do this too, but only for QT apps, while on macOS it’s e…

I’ll give you a very specific example. When turning on the flashlight, I have to hold the flashlight icon for a specific period of time. If I hold too long, I get the dimmer option. If I don’t hold long enough, it doesn’t turn on. The iphone expects what feels to me like a zen-like stoner’s calm press of the button. This is absolutely infuriating to me. Every time. Just turn the damn light on when I press the button.…

> I’ll give you a very specific example. When turning on the flashlight, I have to hold the flashlight icon for a specific period of time. If I hold too long, I get the dimmer option. If I don’t hold long enough, it doesn’t turn on. The iphone expects what feels to me like a zen-like stoner’s calm press of the button. This is absolutely infuriating to me. Every time. Just turn the damn light on when I press the button.

I just tested this on my phone (albeit it is an iPhone 8, so a bit older model perhaps without as many features). A short tap is sufficient to turn it on and off. A longer tap brings up the intensity slider. I was unable to tap the icon quickly enough so as not to register the tap and toggle the flashlight.

Upon retesting a couple times, I did notice that on the first tap the icon is illuminated but it did take a split second more for the actual flashlight to turn on. But waiting the split second was sufficient instead of further tapping.

I’m using the menu that is pulled up while the phone is unlocked (by dragging from the bottom of the screen, on my model), for reference.

Re: Apple forced to make major cuts to Vision Pro headset production plans

#210

Earlier quoted context omitted.

> One of the enduring myths about Apple's late entry into product sectors is the idea that they're waiting to "get it right". The first iPhone was a joke, it took them until the 3GS to get it right. I don't agree that this is a myth. If you look at the first generation iPhone in a vacuum, it was limited, perhaps (but I think there are plenty of arguments that the first gen iPhone was pushing envelopes - name one othe…

> When operating at Apple's scale, at least a decade of roadmap if not more was already planned in depth. I highly doubt that considering that web app / native app store debacle. Also was there any real reason to not support 3g from the beginning? A lot of “dumber” phones had it so it seems more likely that they just made a mistake.

> I highly doubt that considering that web app / native app store debacle.

You mean the same Apple where Jobs said that no one would want to watch video on a tiny screen less than two years before the video iPod?

Apple didn’t go from idea of a fully featured SDK and an App Store in nine months without already planning to do so.

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