Earlier quoted context omitted.
>Apple has been smart to present it as a desktop replacement It means that now you are competing against desktops which have been iterated upon for decades and have a lot of value already. Instead of standing out by having apps that are only possible in VR people will way if they would rather use the app outside of VR.
Imho this is the foible of many technical people in that they want to advertise unique use cases. But the problem is: 1. The people who aren’t already engrossed in the field, don’t have a good view on how to bridge between their current world view and the new one. 2. The people who are already in the space don’t need to be sold on unique cases. Very few post-jobs-return Apple products show dramatic new use cases even…
I disagree with this. Why would someone buy a headset instead of use an ipad or desktop? If there is nothing unique to VR why should people put a heavy thing on their head for about the same experience?
>Take the ability to run iPad apps on it natively. VR enthusiasts will scoff at it
No, where have you seen this? Everyone likes the ability to run these apps, but my point is that these apps are not a draw. Most people find it more convenient to use these apps on their phones or tablets.
>To which I’d say, who cares?
Developers care. Most big developers don't care about devices unless they have a large amount of users. Their time is better spent on devices / platforms which have hundreds of millions of users.