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Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

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Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#42

Briefly mentioned in this and rendered: space exploration is an incredible factorio mod and the deepest game I've ever played. In Factorio you launch a rocket and win. Space exploration takes that and continues. You end up developing a base across multiple worlds in the solar system. After developing the solar system from the different unique resources on each planet you expand to interstellar space and then other so…

I’m playing Space Exploration right now and it is epic. But beware, a professional YouTuber Dosh Doshington who seems to be one of the best Factorio players in the world (in my opinion) took 300 hours to complete SE with some help. I think SE is amazing but it’s an incredible time sink. I’ve gotten 3500+ hours in Factorio, I think I have a problem.

Anyway, seeing Factorio in 3D was amazing though, really cool

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#43

Briefly mentioned in this and rendered: space exploration is an incredible factorio mod and the deepest game I've ever played. In Factorio you launch a rocket and win. Space exploration takes that and continues. You end up developing a base across multiple worlds in the solar system. After developing the solar system from the different unique resources on each planet you expand to interstellar space and then other so…

I just absolutely despise the (lack of) visuals in Factorio.

Satisfactory might only be 80% as deep but it being in 3D and gorgeous more than makes up for it.

If Factorio looked anything like this model visualizer I’d take it seriously.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#44

> When you don’t know how to code, you just put these nodes together, and if it doesn’t work you just keep adding more and more and become increasingly confused. Suspiciously similar to this factory game I’ve been playing recently. Cracked me up

I loved that bit too. Especially because when you do know how to code, you still do the same exact thing but some things are probably less verbose. Still lots of spaghetti involved occasionally.

You never eliminate a bottleneck, you just move it somewhere else.

This is something I knew, but Factorio taught me viscerally.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#45

Earlier quoted context omitted.

I actually prefer to completely turn off biters. They’ll still be there on other planets, but the anxiety on the home world is gone

Agreed. The difficulty creep that was demanded by vocal experienced players has made Factorio much harder for newcomers to get into. Factorio is a brilliant Zen garden and an absolutely terrible real time strategy game. Since the beta there's been more and more biter types and a gradual ramp up in how frantic you have to be to keep up. It's tremendously off-putting and completely opposite to what makes Factorio what…

IMO the bugs add some needed entropy. If you’re not paying attention your bases will eventually be demolished. Makes me more thoughtful about my planning and design rather than just plopping some half assed shit down.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#46

Briefly mentioned in this and rendered: space exploration is an incredible factorio mod and the deepest game I've ever played. In Factorio you launch a rocket and win. Space exploration takes that and continues. You end up developing a base across multiple worlds in the solar system. After developing the solar system from the different unique resources on each planet you expand to interstellar space and then other so…

I just absolutely despise the (lack of) visuals in Factorio. Satisfactory might only be 80% as deep but it being in 3D and gorgeous more than makes up for it. If Factorio looked anything like this model visualizer I’d take it seriously.

I agree Factorio does not look the greatest. It looks like a giant smear of muddy washed out colors. I've tried to watch some content on YT and its so hard to tell whats going on or to see anything as a newcomer.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#47
post #4

As a game dev, factorio has always been a title that I would absolutely love to see the original source code for. Also, for anyone who’s first question was “how is this legal”: “When asked about the legality of this whole endeavour, they showed great understanding and allowed the project to be released, provided it won’t be used for commercial purposes.”

Naively, I had the inverse question after reading that, how would this be illegal? Why must this be a labor of love? Use of Factorio IP seems limited to visual inspiration and file format parsing, and its clearly transformative (in the legal sense of the word)

I mean, nothing is clear in terms of "transformative" and never has been, but I absolutely agree with the overall point.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#48
post #4

As a game dev, factorio has always been a title that I would absolutely love to see the original source code for. Also, for anyone who’s first question was “how is this legal”: “When asked about the legality of this whole endeavour, they showed great understanding and allowed the project to be released, provided it won’t be used for commercial purposes.”

Naively, I had the inverse question after reading that, how would this be illegal? Why must this be a labor of love? Use of Factorio IP seems limited to visual inspiration and file format parsing, and its clearly transformative (in the legal sense of the word)

In this instance, it would be more than "look and feel" and more "would a person assume this project is done by the original Factorio developers" — are they misleading the audience. They copied much of the UI from the Factorio site for instance — so if they wanted you could make the argument the intent is to mislead.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#49

Wow how did they build so many 3D models in just 5 months, that's amazing talent, perhaps 3D modeling tools are also just really good now?

> The remodelling process was a lot of fun, but next time we should really ask for the original Factorio models to preserve what’s left of our sanity.

Some tools are a lot better-- Substance 3D for texturing, for example, especially if you can get their auto UVing to make something acceptable-- but fundamentally most straight-up 3D modelling tools are roughly what they were a while ago. The screenshot of their model seems to have tight topology, too, so I'll bet it was pretty labor intensive.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#50

Earlier quoted context omitted.

I actually prefer to completely turn off biters. They’ll still be there on other planets, but the anxiety on the home world is gone

Agreed. The difficulty creep that was demanded by vocal experienced players has made Factorio much harder for newcomers to get into. Factorio is a brilliant Zen garden and an absolutely terrible real time strategy game. Since the beta there's been more and more biter types and a gradual ramp up in how frantic you have to be to keep up. It's tremendously off-putting and completely opposite to what makes Factorio what…

My understanding is that the purpose of biters is to prevent you from building too big too fast and also as a resource sink to get rid of excess iron. There is a FFF they wrote about it and Katherine of Sky has a great video about why you should bet biters IIRC because she was against them when they got buffed as well but changed her tune. I can't seem to find either though.
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