If you want to actually play a Factorio-like game in 3D, I recommend Satisfactory.
Or Dyson Sphere Program.
Alt-F4 #65 – Factorio visualizer in Unreal Engine 5
41–50 of 160 posts
Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5
#42Briefly mentioned in this and rendered: space exploration is an incredible factorio mod and the deepest game I've ever played. In Factorio you launch a rocket and win. Space exploration takes that and continues. You end up developing a base across multiple worlds in the solar system. After developing the solar system from the different unique resources on each planet you expand to interstellar space and then other so…
Anyway, seeing Factorio in 3D was amazing though, really cool
Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5
#43Briefly mentioned in this and rendered: space exploration is an incredible factorio mod and the deepest game I've ever played. In Factorio you launch a rocket and win. Space exploration takes that and continues. You end up developing a base across multiple worlds in the solar system. After developing the solar system from the different unique resources on each planet you expand to interstellar space and then other so…
Satisfactory might only be 80% as deep but it being in 3D and gorgeous more than makes up for it.
If Factorio looked anything like this model visualizer I’d take it seriously.
Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5
#44> When you don’t know how to code, you just put these nodes together, and if it doesn’t work you just keep adding more and more and become increasingly confused. Suspiciously similar to this factory game I’ve been playing recently. Cracked me up
I loved that bit too. Especially because when you do know how to code, you still do the same exact thing but some things are probably less verbose. Still lots of spaghetti involved occasionally.
This is something I knew, but Factorio taught me viscerally.
Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5
#45Earlier quoted context omitted.
I actually prefer to completely turn off biters. They’ll still be there on other planets, but the anxiety on the home world is gone
Agreed. The difficulty creep that was demanded by vocal experienced players has made Factorio much harder for newcomers to get into. Factorio is a brilliant Zen garden and an absolutely terrible real time strategy game. Since the beta there's been more and more biter types and a gradual ramp up in how frantic you have to be to keep up. It's tremendously off-putting and completely opposite to what makes Factorio what…
Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5
#46Briefly mentioned in this and rendered: space exploration is an incredible factorio mod and the deepest game I've ever played. In Factorio you launch a rocket and win. Space exploration takes that and continues. You end up developing a base across multiple worlds in the solar system. After developing the solar system from the different unique resources on each planet you expand to interstellar space and then other so…
I just absolutely despise the (lack of) visuals in Factorio. Satisfactory might only be 80% as deep but it being in 3D and gorgeous more than makes up for it. If Factorio looked anything like this model visualizer I’d take it seriously.
Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5
#47As a game dev, factorio has always been a title that I would absolutely love to see the original source code for. Also, for anyone who’s first question was “how is this legal”: “When asked about the legality of this whole endeavour, they showed great understanding and allowed the project to be released, provided it won’t be used for commercial purposes.”
Naively, I had the inverse question after reading that, how would this be illegal? Why must this be a labor of love? Use of Factorio IP seems limited to visual inspiration and file format parsing, and its clearly transformative (in the legal sense of the word)
Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5
#48As a game dev, factorio has always been a title that I would absolutely love to see the original source code for. Also, for anyone who’s first question was “how is this legal”: “When asked about the legality of this whole endeavour, they showed great understanding and allowed the project to be released, provided it won’t be used for commercial purposes.”
Naively, I had the inverse question after reading that, how would this be illegal? Why must this be a labor of love? Use of Factorio IP seems limited to visual inspiration and file format parsing, and its clearly transformative (in the legal sense of the word)
Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5
#49Wow how did they build so many 3D models in just 5 months, that's amazing talent, perhaps 3D modeling tools are also just really good now?
Some tools are a lot better-- Substance 3D for texturing, for example, especially if you can get their auto UVing to make something acceptable-- but fundamentally most straight-up 3D modelling tools are roughly what they were a while ago. The screenshot of their model seems to have tight topology, too, so I'll bet it was pretty labor intensive.
Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5
#50Earlier quoted context omitted.
I actually prefer to completely turn off biters. They’ll still be there on other planets, but the anxiety on the home world is gone
Agreed. The difficulty creep that was demanded by vocal experienced players has made Factorio much harder for newcomers to get into. Factorio is a brilliant Zen garden and an absolutely terrible real time strategy game. Since the beta there's been more and more biter types and a gradual ramp up in how frantic you have to be to keep up. It's tremendously off-putting and completely opposite to what makes Factorio what…