To be clear, its a Factorio visualizer, not a client or anything. But its still super cool.
What will be very interesting, as stated in the article, is to see what the factorio creatives in the community figure out what to hack together based on this... I expect some sort of UE5 factorio-esque battle system... Imagine a game where you run a factory, and you haveto maintain it - while a bunch of PvP FPS shooter are running through your factory battleing it out and keep dmaging your supply lines and you have…
Alt-F4 #65 – Factorio visualizer in Unreal Engine 5
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Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5
#12Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5
#13As a game dev, factorio has always been a title that I would absolutely love to see the original source code for. Also, for anyone who’s first question was “how is this legal”: “When asked about the legality of this whole endeavour, they showed great understanding and allowed the project to be released, provided it won’t be used for commercial purposes.”
Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5
#14> When you don’t know how to code, you just put these nodes together, and if it doesn’t work you just keep adding more and more and become increasingly confused. Suspiciously similar to this factory game I’ve been playing recently. Cracked me up
https://physics.highpoint.edu/~bbarlow/courses/phy2100/docum...
(Orange. And Gray Tiles show up in the 'GUI' view.)
Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5
#15I don't really see the point of this, really, except a misunderstanding about game design, UX and programming in general. This thing might be possible with huge sacrifices, though, but I'm not very interested in making something in 3D "just because". I love 3D games, but a lot of games just don't translate properly to 3D.
Factorio is popular because its hardcore players make immense factories that usually reaches the limit of any CPU/GPU.
That's a bit why I dislike most of the gaming industry, because there are way too many people who aims for high quality 3D graphics without ever understanding software or hardware, and it shows, and it's a big step back for the industry as a whole, but GPU vendors are always happy for those people to push for high end graphics, but not people who like good gameplay.
Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5
#16Factorio is already quite CPU heavy so I don't want to imagine how it would behave in 3D. The factory size might be much smaller for this to be possible. I don't really see the point of this, really, except a misunderstanding about game design, UX and programming in general. This thing might be possible with huge sacrifices, though, but I'm not very interested in making something in 3D "just because". I love 3D games…
Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5
#17Factorio is already quite CPU heavy so I don't want to imagine how it would behave in 3D. The factory size might be much smaller for this to be possible. I don't really see the point of this, really, except a misunderstanding about game design, UX and programming in general. This thing might be possible with huge sacrifices, though, but I'm not very interested in making something in 3D "just because". I love 3D games…
Also, hypothetically, I don't think a 3D client would impact the simulation since Factorio (AFAIK) runs as a client + server. The 2D simulation would be unchanged.
Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5
#18Factorio is already quite CPU heavy so I don't want to imagine how it would behave in 3D. The factory size might be much smaller for this to be possible. I don't really see the point of this, really, except a misunderstanding about game design, UX and programming in general. This thing might be possible with huge sacrifices, though, but I'm not very interested in making something in 3D "just because". I love 3D games…
This is just a fun pet project allowing you to visualize your base in 3D. Nothing less, nothing more.
Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5
#19To be clear, its a Factorio visualizer, not a client or anything. But its still super cool.
What will be very interesting, as stated in the article, is to see what the factorio creatives in the community figure out what to hack together based on this... I expect some sort of UE5 factorio-esque battle system... Imagine a game where you run a factory, and you haveto maintain it - while a bunch of PvP FPS shooter are running through your factory battleing it out and keep dmaging your supply lines and you have…
This is kinda what happened in modded PvP Minecraft servers.
But there are already some team based "production line PvP" games like Mindustry and Foxhole.
Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5
#20Factorio is already quite CPU heavy so I don't want to imagine how it would behave in 3D. The factory size might be much smaller for this to be possible. I don't really see the point of this, really, except a misunderstanding about game design, UX and programming in general. This thing might be possible with huge sacrifices, though, but I'm not very interested in making something in 3D "just because". I love 3D games…
I mean, Satisfactory and Dyson Sphere Program run well. Also, hypothetically, I don't think a 3D client would impact the simulation since Factorio (AFAIK) runs as a client + server. The 2D simulation would be unchanged.
It does not. Factorio runs as a single process encompassing both simulation and rendering; the "headless server" just omits the rendering bits.