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Far Cry 1.34 source code (2006)

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141–150 of 547 posts

Re: Far Cry 1.34 source code (2006)

#141

Earlier quoted context omitted.

In general, open-source all abandonware. Here's a few examples of non-game old software that would benefit the society if open-sourced: Windows 9x and classic Mac OS. No one has sold these OSes for 20+ years and they turned out to be evolutionary dead ends. It would make sense to release their sources so people could learn from them and run them on new hardware more easily. Flash Player. Adobe has stated in no uncert…

man I wish they had open sourced OS/2. It could have a linux sized community at this point. Sadly microsoft had put so much of their code in it, that they didn't allow the release (according to my dad who worked for IBM and was even called "Mr. OS/2" because he had sold it so good to companies)

OS/2 is still in use and under active development, just under a different name.

https://hackaday.com/2023/02/16/arcaos-os-2-updated-for-the-...

Re: Far Cry 1.34 source code (2006)

#142

Earlier quoted context omitted.

Have you compared it to screenshots from Far Cry 1, or to your memory of the game? Far Cry 1 was a beautfiul game, absolutely, but the new iteration clearly does look a lot better than the original.

This was one thing that surprised me when playing the remastered version of Halo. It looked exactly as I remembered it. Then I swapped to the original graphics and realized my nostalgia and memories had added lots of extra details.

Had the same experience with the StarCraft Remaster

Re: Far Cry 1.34 source code (2006)

#143
post #129

Earlier quoted context omitted.

In general I agree, but I rather remember The Witcher 3 for the story and atmosphere, than for the graphics. Likewise Senuas Sacrifice - it pushed the limit for psychological games(the game is about processing loss through a psychosis, so it is not a casual game). In either case, both titles are really worth it.

I have never heard of Senuas Sacrifice, so I googled it. It's 85% off on steam summer sale ($4.49 in the US). Just an fyi for anyone else interested.

That's definitely worth it. But just to repeat myself, it is not a casual game and I recommend head phones, for the full experience. Meaning you should not be on the call, when playing it. It also has a decent fight mechanic but the main experience for me, was the mind trip.

(professional psychologist were strongly involved in the developement)

Re: Far Cry 1.34 source code (2006)

#144
post #45

Earlier quoted context omitted.

That and things like Counter Strike / Day of Defeat that started as mods had a large number of maps back in the day. 99% of them were shit and weird experiments. The ones that did rise to the top eventually got incorporated into newer versions, and indeed became games in their own right. DOTA as well, started as a mod for Warcraft 3 and eventually spawned a franchise. Trying to capture ALL the value (in this case the…

Escape Velocity was what got me into coding. I was huge into moding that game when I was younger on my old mac OS 7.x system. Absolutely fell in love with being able to extend the game. Thanks for bringing that up. Those were good times. And agreed. Would love the source to original EV alone. Gonna take a gander at maelstrom! Thank you!

We walked a similar path. Fond memories of modding EV with ResEdit.

Re: Far Cry 1.34 source code (2006)

#145
post #138

Earlier quoted context omitted.

Huh? That doesn't seem right. We absolutely have ambitious games on pc that bring generational leaps in graphical fidelity. Like the Witcher 3, which was absolutely stunning when it first released. Similarly (although originally a console exclusive) Red Dead Redemption 2 looks incredible on PC. We also have releases like Hellblade: Senuas Sacrifice which pushed the limit of what was possible to achieve with limited r…

Parent comment said PC-exclusive, Witcher 3 and RDR2 are examples where the PC port came out way after the console release and they are both fairly old games at this point.

To be fair, I edited in the "exclusive" to make it clear I wasn't talking about ports, so he might not have seen it.

Re: Far Cry 1.34 source code (2006)

#146
post #2

I wish companies would just opensource really old engines for educational purposes. Maybe take game assets resize everything to 1/10th so that it looks like sht but can still be used as placeholder. Would boost the pipeline of talent for the entire industry

In general, open-source all abandonware. Here's a few examples of non-game old software that would benefit the society if open-sourced: Windows 9x and classic Mac OS. No one has sold these OSes for 20+ years and they turned out to be evolutionary dead ends. It would make sense to release their sources so people could learn from them and run them on new hardware more easily. Flash Player. Adobe has stated in no uncert…

> classic Mac OS

I’d be really surprised if Apple still had the source code and custom tools necessary to actually build the thing.

Re: Far Cry 1.34 source code (2006)

#147
post #34

CryEngine is open source now, isn't it?

Kinda, Amazon purchased the code and forked it as Lumberyard. Then they realised their own studios didn't want to use it and their game-dev projects failed, so they donated the engine to the Linux Foundation. But the engine didn't even support Linux yet, so they spawned a new Open 3D Foundation for it, and renamed the engine Open 3D. I haven't heard of anyone using it seriously yet.

Actually, before Lumberyard was released, Crytek had already open-sourced Cryengine and gave it away under a pay-what-you-want model until the engine's 5.5 release.

Re: Far Cry 1.34 source code (2006)

#148
post #2

I wish companies would just opensource really old engines for educational purposes. Maybe take game assets resize everything to 1/10th so that it looks like sht but can still be used as placeholder. Would boost the pipeline of talent for the entire industry

The reason is often that those codebases are usually a giant hairball of closed source 3rd party dependencies which would be a nightmare to put under a common open source license, no matter if the companies behind those products still exist or not.

Re: Far Cry 1.34 source code (2006)

#149
post #2

I wish companies would just opensource really old engines for educational purposes. Maybe take game assets resize everything to 1/10th so that it looks like sht but can still be used as placeholder. Would boost the pipeline of talent for the entire industry

What should really happen is a law that video games get declared public domain and have their source code released after 10 years. All assets and dependencies would get automatically released under a license allowing for their use in that game and derivatives of it. As it is, the source is mostly just lost to time, making humanity poorer.

There's a lot of games that have a shelf life of more than a decade. Maybe make that "10 years after the game is no longer sold".

Re: Far Cry 1.34 source code (2006)

#150
post #15

maybe someone is trying to cause trouble for archive.org by putting such clearly violating content on there

It doesn’t really matter at this point. It is out there and the Internet never forgets. What will come next, if it ever comes, it will be a game a whack-a-mole that the copyright owners have no chance of winning.

The internet can wipe things completely given enough want from corporations. For instance the hulk hogan tape seems utterly gone no matter where you look.
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