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Far Cry 1.34 source code (2006)

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Re: Far Cry 1.34 source code (2006)

#22
post #12

I remember when Far Cry came out. Around the time, Doom 3 and Half-Life 2 were the most anticipated games for quite a while, mostly because they promised graphics far ahead of anything released so far. But as they were delayed multiple times, Far Cry stole a lot of their thunder when it came out months before them, with similarly impressive graphics. We don't see technically ambitious PC exclusive games like this any…

The know how to make a game is free knowledge with paid education add-ons... we figured out the broad strokes.

Smaller tech leaps in client-side game software is difficult to protect from instant duplicaton. The cloud and mobile is the 'last moat'.

Are we going to move into black box software designs and trusted platform modules in hardware to enforce a technology moat for devs on pc's?

Re: Far Cry 1.34 source code (2006)

#25
post #2

I wish companies would just opensource really old engines for educational purposes. Maybe take game assets resize everything to 1/10th so that it looks like sht but can still be used as placeholder. Would boost the pipeline of talent for the entire industry

Old engines are very far from the current way is doing things. You might learn a lot, but you won't learn what you need to program modern games

Depends what part of game development you are referring to.

Game engine development? Sure.

Game development using engine? 99% didn't change.

Re: Far Cry 1.34 source code (2006)

#27

Earlier quoted context omitted.

John Carmack did a stellar job in that respect. Doom and Quake are still very much alive thanks to his decision.

Even he had some challenges with releasing Doom: > The bad news: this code only compiles and runs on linux. We couldn't release the dos code because of a copyrighted sound library we used (wow, was that a mistake -- I write my own sound code now), and I honestly don't even know what happened to the port that microsoft did to windows. I would assume it's a lot more complicated today. Even the most simple programming p…

Elder scrolls games are very moddable and people have made total conversions and map extensions. That didn't prevent the sales of newer TES games based on slightly improved engines and slightly better assets (fan-made assets are often still ahead of the official ones, but it takes years of refinement to get to that point).

Re: Far Cry 1.34 source code (2006)

#28
post #12

I remember when Far Cry came out. Around the time, Doom 3 and Half-Life 2 were the most anticipated games for quite a while, mostly because they promised graphics far ahead of anything released so far. But as they were delayed multiple times, Far Cry stole a lot of their thunder when it came out months before them, with similarly impressive graphics. We don't see technically ambitious PC exclusive games like this any…

Huh? That doesn't seem right. We absolutely have ambitious games on pc that bring generational leaps in graphical fidelity.

Like the Witcher 3, which was absolutely stunning when it first released. Similarly (although originally a console exclusive) Red Dead Redemption 2 looks incredible on PC. We also have releases like Hellblade: Senuas Sacrifice which pushed the limit of what was possible to achieve with limited resources (regarding the development, not the hardware).

Honorable mentions should probably also include Star Citizen, which although still unreleased is definitely an incredibly technically ambitious project. As is Cyberpunk 2077. The launch might have been a total disaster, but afaik it's the first big game to ship a full ray-tracing renderer.

Maybe we have a different understanding of what a 'technically ambitious' game is. But I see technical improvements left and right. Unreal Engine 5 comes with some features that are just mind-blowing and make a whole new level of graphical fidelity available even to small indie developers. Just take a look at the recently released footage of "Unrecord", where lots of people thought it was real life footage.

Re: Far Cry 1.34 source code (2006)

#30
post #13

One of the most beautiful games of its time. Stopped gaming years ago but saw my cousin playing Far Cry 6 the other day and it looked better but not that much better. After 17 years. Crazy.

As a Far Cry fanatic, even the difference between Far Cry 3 and Far Cry 4 is substantial. Far Cry 3 is one of those games where the gameplay is so good, you don't even pay attention to graphics, but with 4, you are on a different planet.
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