Anyone recommend a good animation library to create 3D builds for watches as an example as I need it to be very detailed? I am about to start investigating and this is looking really interesting for the purpose.
Disclaimer: I work on this :)
31–40 of 133 posts
Anyone recommend a good animation library to create 3D builds for watches as an example as I need it to be very detailed? I am about to start investigating and this is looking really interesting for the purpose.
Disclaimer: I work on this :)
Related: https://www.theatrejs.com https://rive.app https://greensock.com https://motion.dev
Related: https://www.theatrejs.com https://rive.app https://greensock.com https://motion.dev
Related: https://www.theatrejs.com https://rive.app https://greensock.com https://motion.dev
any good comparison table between them?
https://rive.app/use-cases https://rive.app/blog/rive-as-a-lottie-alternative
Anime is nice, however you should likely use Framer Motion these days if using React or Motion One if not (both are by the same creator but for different use cases).
motion.one can only be used to animate node elements, not arbitrary data, so you’ll likely hit a wall eventually and then you’ll need to include another animation library on top.
They’re both great libraries but they’re certainly not the one stop shop that Gsap (with expensive plugins) has proven to be (coming from someone that hates their docs and api’s).
Anime is nice, however you should likely use Framer Motion these days if using React or Motion One if not (both are by the same creator but for different use cases).
Framer motion is quite bad with drag events in responsive layouts that have drag boundaries. It requires workarounds that are quite finicky. In my experience it has some performance issues too in edge cases where Gsap just chugs along. motion.one can only be used to animate node elements, not arbitrary data, so you’ll likely hit a wall eventually and then you’ll need to include another animation library on top. They’…