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Anime.js – A lightweight JavaScript animation library

animejs.com

31–40 of 133 posts

Re: Anime.js – A lightweight JavaScript animation library

#31

Anyone recommend a good animation library to create 3D builds for watches as an example as I need it to be very detailed? I am about to start investigating and this is looking really interesting for the purpose.

https://dev-sandbox.pixotronics.com/webgi/0.7.43/demos/core~... something like this?

Disclaimer: I work on this :)

Re: Anime.js – A lightweight JavaScript animation library

#35
post #33
post #32

Related: https://www.theatrejs.com https://rive.app https://greensock.com https://motion.dev

any good comparison table between them?

Rive is great and simple, its kinda a better version of Lottie. here is some resources to learn more:

https://rive.app/use-cases https://rive.app/blog/rive-as-a-lottie-alternative

Re: Anime.js – A lightweight JavaScript animation library

#37
post #32

Related: https://www.theatrejs.com https://rive.app https://greensock.com https://motion.dev

GreenSuck is not free.

Why the sour puss? Greensock animations used to be everybody’s goto back in the days of AS3 and jQuery.

Re: Anime.js – A lightweight JavaScript animation library

#39

Anime is nice, however you should likely use Framer Motion these days if using React or Motion One if not (both are by the same creator but for different use cases).

Framer motion is quite bad with drag events in responsive layouts that have drag boundaries. It requires workarounds that are quite finicky. In my experience it has some performance issues too in edge cases where Gsap just chugs along.

motion.one can only be used to animate node elements, not arbitrary data, so you’ll likely hit a wall eventually and then you’ll need to include another animation library on top.

They’re both great libraries but they’re certainly not the one stop shop that Gsap (with expensive plugins) has proven to be (coming from someone that hates their docs and api’s).

Re: Anime.js – A lightweight JavaScript animation library

#40
post #39

Anime is nice, however you should likely use Framer Motion these days if using React or Motion One if not (both are by the same creator but for different use cases).

Framer motion is quite bad with drag events in responsive layouts that have drag boundaries. It requires workarounds that are quite finicky. In my experience it has some performance issues too in edge cases where Gsap just chugs along. motion.one can only be used to animate node elements, not arbitrary data, so you’ll likely hit a wall eventually and then you’ll need to include another animation library on top. They’…

Well, GSAP is quite a large library, along with its plugins. It is likely that most users who need basic animations do not need the heft that GSAP provides.
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