The "Marketing" section practically describes modern DLC. Fortunately, they weren't able to implement any of it -- probably, among other reasons, because the logistics of physical disc distribution and merchandising were too complicated -- but perhaps it could be said that they were 15 years ahead of their time.
Diablo Pitch Document (1994) [pdf]
31–40 of 184 posts
Re: Diablo Pitch Document (1994) [pdf]
#32I was shocked to learn how little the dev team was financially rewarded (besides the owners).
Re: Diablo Pitch Document (1994) [pdf]
#33It was a different time: “Condor plans to spend one year in the development of Diablo. Personnel will consist of: one designer, one chief programmer, 2 junior programmer, 2 art director/artists, 1 illustrator/sculptor, 3 pixel artists, and 1 sound FX person” So, 11 people for a year for Diablo. Meanwhile Diablo 4 took 300+ people 6+ years. So over 150x the cost, not accounting for the fact that game developers are pa…
The results are also vastly different as the expectations, the number of platforms to support, the quality of the cut-scenes, ... and the revenue. But there are still indie games developed with such small teams. So, that is still a viable possibility.
Re: Diablo Pitch Document (1994) [pdf]
#34How things have deviated since Diablo 2, I’m so saddened by the lack of creativity in D4 compared to path of exile
Couldn't disagree more. Played all of them, and the story in D4 is fantastic, not to mention the amazing cinematics. Well worth the asking price.
Compare it to Path of Exile and the difference is night and day
Re: Diablo Pitch Document (1994) [pdf]
#35Earlier quoted context omitted.
Couldn't disagree more. Played all of them, and the story in D4 is fantastic, not to mention the amazing cinematics. Well worth the asking price.
This is interesting to me, because I always figured the Diablo series was prized for its moment-to-moment gameplay, rather than for its story or cinematics.
Re: Diablo Pitch Document (1994) [pdf]
#36Earlier quoted context omitted.
Couldn't disagree more. Played all of them, and the story in D4 is fantastic, not to mention the amazing cinematics. Well worth the asking price.
This is interesting to me, because I always figured the Diablo series was prized for its moment-to-moment gameplay, rather than for its story or cinematics.
Re: Diablo Pitch Document (1994) [pdf]
#37[removed]
Re: Diablo Pitch Document (1994) [pdf]
#38How things have deviated since Diablo 2, I’m so saddened by the lack of creativity in D4 compared to path of exile
Couldn't disagree more. Played all of them, and the story in D4 is fantastic, not to mention the amazing cinematics. Well worth the asking price.
No thanks.
Re: Diablo Pitch Document (1994) [pdf]
#39Here’s the one for Planescape: Torment if anyone is interested. https://rpgwatch.com/files/Files/00-0208/Torment_Vision_Stat...
Re: Diablo Pitch Document (1994) [pdf]
#40[removed]