Diablo Pitch Document (1994) [pdf]
graybeardgames.com
Diablo Pitch Document (1994) [pdf]
1–10 of 184 posts
Re: Diablo Pitch Document (1994) [pdf]
#2Re: Diablo Pitch Document (1994) [pdf]
#3As a software engineer, I wonder how accurate they stuck to their said schedule at the last page.
Re: Diablo Pitch Document (1994) [pdf]
#4Fortunately, they weren't able to implement any of it -- probably, among other reasons, because the logistics of physical disc distribution and merchandising were too complicated -- but perhaps it could be said that they were 15 years ahead of their time.
Re: Diablo Pitch Document (1994) [pdf]
#5A lot of games since include every quest in every playthrough (or change it based on what choices you make), and games like the Witcher 3 nailed having really well written side quests that weren't just filler. But enough players are completionists that it can feel exhausting to play those, and if you're a completionist the game often becomes less challenging because you're earning extra experience/gold.
Re: Diablo Pitch Document (1994) [pdf]
#6Re: Diablo Pitch Document (1994) [pdf]
#7https://www.youtube.com/watch?v=VscdPA6sUkc
and for those averse to Google: https://www.gdcvault.com/play/1023469/Classic-Game-Postmorte...
Re: Diablo Pitch Document (1994) [pdf]
#8Re: Diablo Pitch Document (1994) [pdf]
#9As a software engineer, I wonder how accurate they stuck to their said schedule at the last page.