Quake's lightning gun bug explained [video]
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Quake's lightning gun bug explained [video]
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Re: Quake's lightning gun bug explained [video]
#2Re: Quake's lightning gun bug explained [video]
#3Suddenly, a wild John Carmack appears and explains the real reason for the bug ;-)
Re: Quake's lightning gun bug explained [video]
#4Re: Quake's lightning gun bug explained [video]
#5Re: Quake's lightning gun bug explained [video]
#6Re: Quake's lightning gun bug explained [video]
#7They missed the 3rd(!) bug in those few lines of code? The normalization was done before zeroing out the Z component, so the resulting vector isn’t actually normalized.
Re: Quake's lightning gun bug explained [video]
#8They missed the 3rd(!) bug in those few lines of code? The normalization was done before zeroing out the Z component, so the resulting vector isn’t actually normalized.
Not saying I never conjure the spaghetti but whoever coded that really was deep into the tail end of a caffeine, coding and sleep deprivation binge ;)
Re: Quake's lightning gun bug explained [video]
#9Suddenly, a wild John Carmack appears and explains the real reason for the bug ;-)
Re: Quake's lightning gun bug explained [video]
#10This code is not C or C++, so it's not actually from Quake. So what's with "this is how this was coded" and "here are the bugs, but it's only my guess"? The code is avaialble, why guess at all?