Earlier quoted context omitted.
Shared space interaction was notably missing from the keynote. I'm very curious what the vision for the platform for it will be. Meta has put a lot of focus on it so there are a bunch of Quest apps and games where people inhabit the same phyiscal space and all the virtual objects are shared. I feel like it's essential for a platform like this to ultimately succeed, and curious that Apple appears behind Meta on this f…
Whether it has capabilities here or not, it seems like it would be challenging at a $3500 price point to say "and here's features you get if you buy one for each member of your family". Within an app, the challenge would be identifying they occupy the same space and mapping into the same coordinate system. Easier for VR mode than AR mode, where your mapping can be pretty arbitrary to the available bounds.
Absolutely. It's impressive work on Meta's side that the full ecosystem of headsets natively support this in AR mode already [0]. It will be interesting to see if Apple has this figured out, or if they can ship in time for release. The fact they didn't demo it suggests to me that they are still in catchup mode here. But then, there are a lot of things they didn't demo that came out in the technical talks later.
[0] https://developer.oculus.com/blog/build-local-multiplayer-ex...