> In short, my brain has crossed a Rubicon and now feels like experiences constrained to small, rectangular screens are lesser experiences. I left Apple 1.5 years ago but was working on the Vision Pro while I was there. I have spend many hours working in the headset and I know exactly the feeling he's describing! Leaving felt like going back in time to using clunky technology and I've been waiting for outside world t…
How did it compare to the Varjo XR-3?
A developer's view of Vision Pro
111–120 of 371 posts
Re: A developer's view of Vision Pro
#112> In short, my brain has crossed a Rubicon and now feels like experiences constrained to small, rectangular screens are lesser experiences. I left Apple 1.5 years ago but was working on the Vision Pro while I was there. I have spend many hours working in the headset and I know exactly the feeling he's describing! Leaving felt like going back in time to using clunky technology and I've been waiting for outside world t…
Tech enthusiasts underestimate how much the general public hates having gear strapped to their faces and over their hair, especially more than half of women who put considerable effort into their face makeup and hair.
Re: A developer's view of Vision Pro
#113Earlier quoted context omitted.
I guess the big question I have is... what's the point of an extremely expensive headset when it looks like Quest 3 at 7x less the price is going to deliver a roughly similar experience, quality-wise?
We don’t know anything about the Quest 3, other than “better than 2”. I seriously doubt it comes close to what Apple is doing. The price just isn’t anywhere near high enough.
Re: A developer's view of Vision Pro
#114> In short, my brain has crossed a Rubicon and now feels like experiences constrained to small, rectangular screens are lesser experiences. I left Apple 1.5 years ago but was working on the Vision Pro while I was there. I have spend many hours working in the headset and I know exactly the feeling he's describing! Leaving felt like going back in time to using clunky technology and I've been waiting for outside world t…
Re: A developer's view of Vision Pro
#115Earlier quoted context omitted.
Do you feel there are any large leaps left for this type of device or will it be incremental improvements to price, speed, battery life, etc from here on out?
Not exactly sure at all, I wouldn't have been able to predict this large of a leap before finding out about it myself. I do think a bunch of incremental improvements will eventually allow different use cases though. E.g. you'd never take it on a run or a bike ride in its current state but with enough weight and battery improvements you could have a HUD for exercise stats + navigation when biking with stuff like a vid…
Imagine riding a bike at 30kmph and accidentally unplugging the headset. Boom. Black. Instantly. That's a scary place to find yourself.
I'm curious if Apple will utilize the gyroscope to try and detect movement faster than a certain speed and show a warning. Take the risk if you want, but at least people should be aware of the consequences!
Re: A developer's view of Vision Pro
#116I play VR games like Skyrim VR quite often and my biggest disappointment, outside of the ridiculous price - is that it's completely gesture controlled. Are there going to be controllers at all? How would you play a game with guns? Make a pew-pew gun with your fingers?
I don't think apple really likes guns, so it would probably have to be third party, but a training pistol with a real belt-mounted holster and an AR upper and lower without the FCG or barrel, both with some tracking markers the Apple goggles can pick up would probably work well. Shooting a rifle with VR controllers does not really work that well, because you can't brace them at all (because the two standard controlle…
Re: A developer's view of Vision Pro
#117Earlier quoted context omitted.
We don’t know about running only on the headset. I suspect the downvotes are because the keynote literally featured someone using their Mac inside the headset. And another video (session? State of the union?) showed developing a Vision Pro app on the Mac and testing it right next to the Mac from inside the Vision Pro.
Right, it sends the message that the developer is better served by using a Mac, or that the Vision Pro is not capable. Maybe that was honest/intentional?
That doesn’t mean Apple will expose that. Maybe just not today. The original iPhone had a full OS capable of multitasking but it wasn’t a feature given to the user due to memory and battery constraints. We’ve now had it for years.
This was the first we’ve seen of it, and I suspect the on device development story was not one they wanted to spend limited time on. Plus knowing Apple it seems likely they’d want to make Xcode work better for the interface than just plopping the Mac app in.
Time will tell. The iPad can do development. Apple has proven it with Swift Playgrounds. But they still haven’t given us Xcode. So who knows.
Re: A developer's view of Vision Pro
#118> In short, my brain has crossed a Rubicon and now feels like experiences constrained to small, rectangular screens are lesser experiences. I left Apple 1.5 years ago but was working on the Vision Pro while I was there. I have spend many hours working in the headset and I know exactly the feeling he's describing! Leaving felt like going back in time to using clunky technology and I've been waiting for outside world t…
> I've been trying to explain to people how certain I am that doing work in headsets will become mainstream but am (understandably) met with doubt Tech enthusiasts underestimate how much the general public hates having gear strapped to their faces and over their hair, especially more than half of women who put considerable effort into their face makeup and hair.
Re: A developer's view of Vision Pro
#119> In short, my brain has crossed a Rubicon and now feels like experiences constrained to small, rectangular screens are lesser experiences. The funny thing about this statement is that Vision Pro is in fact the smallest rectangular screen of any device he's written code for. He's hyped up. That's normal. In time he'll understand Vision Pro doesn't provide any better UX for common activities. In fact it's worse in man…
Re: A developer's view of Vision Pro
#120> In short, my brain has crossed a Rubicon and now feels like experiences constrained to small, rectangular screens are lesser experiences. I left Apple 1.5 years ago but was working on the Vision Pro while I was there. I have spend many hours working in the headset and I know exactly the feeling he's describing! Leaving felt like going back in time to using clunky technology and I've been waiting for outside world t…
I'm not very skeptical on the "doing work" side of the question. (Though I do wonder about the price point.) But I am skeptical on the "doing life" side.
Gaming, TV, casual internet browsing, stationary exercise, socializing with people remotely (e.g. VRChat instead of Zoom/FaceTime), passing time on trains+planes, etc.