I play VR games like Skyrim VR quite often and my biggest disappointment, outside of the ridiculous price - is that it's completely gesture controlled. Are there going to be controllers at all? How would you play a game with guns? Make a pew-pew gun with your fingers?
A developer's view of Vision Pro
71–80 of 371 posts
Re: A developer's view of Vision Pro
#72Not so sure I agree with the pricing strategy. It feels to me they aimed squarely for MacBook Pro pricing.
Re: A developer's view of Vision Pro
#73> In short, my brain has crossed a Rubicon and now feels like experiences constrained to small, rectangular screens are lesser experiences. I left Apple 1.5 years ago but was working on the Vision Pro while I was there. I have spend many hours working in the headset and I know exactly the feeling he's describing! Leaving felt like going back in time to using clunky technology and I've been waiting for outside world t…
I don’t want to be nosey but given that it sounds like you feel like it’s a paradigm shifting device, and you’ve actually worked on and with the device, I’d be interested to read about your motivations for moving on from Apple/the project when you did if you ever feel like writing about it. So many questions I’d love to ask you about this, but again, none of my business. Just wanted to let you know I’d upvote that bl…
> That shift is fundamental. The interface for Vision Pro felt like it was reading my thoughts rather than responding to my inputs. Its infinite, pixel perfect canvas also felt inherently different. I wasn’t constrained by my physical setup, instead my setup was whatever I thought would be most productive for me.
That DOES seem like a paradigm shift in the offing to me. Sure it might be iPhone 1 expensive and uncertain, but it's easy to imagine how incredible a lighter, more affordable version will be to MANY people within 5 years or so.
Re: A developer's view of Vision Pro
#74Earlier quoted context omitted.
> ...doing work in headsets... Is it possible to use Vision Pro to build and publish a Vision Pro app? Because it seems to be another Apple device separating producers and consumers just like iPad and iPhone.
This is a valid question and should not be downvoted. Are we going to be able to create a large software project using it without carrying around a MacBook as well? It’d be nice to be able to run macOS when I travel and not have to bring my MacBook.
I suspect that, like the iPad, there will be ways to force it to function as a standalone device, but that the happy path will be heavily optimized towards you buying as much Apple hardware as possible.
Re: A developer's view of Vision Pro
#75Earlier quoted context omitted.
I don’t want to be nosey but given that it sounds like you feel like it’s a paradigm shifting device, and you’ve actually worked on and with the device, I’d be interested to read about your motivations for moving on from Apple/the project when you did if you ever feel like writing about it. So many questions I’d love to ask you about this, but again, none of my business. Just wanted to let you know I’d upvote that bl…
Thanks! My motivations were mostly comp based (I'm in HFT now), I loved the product and the team I was on! Feel free to ask any questions here and I'll answer anything I can (e.g. no unreleased info, but maybe go into more detail about the kind of stuff that was shown to devs at WWDC). No blog right now but maybe in the future :)
Re: A developer's view of Vision Pro
#76Re: A developer's view of Vision Pro
#77Earlier quoted context omitted.
Unironically it might be smart to start 3d printing and testing some iNeckBrace designs.
Or a bump helmet and hook the whole thing to the Night Vision Goggle mount on the front (like the new IVAS design), and put counterweights on the back to prevent it from shifting down. That could take a lot of pressure off your face and make the whole headborne system more balanced.
Here's the one that I bought to use with my "frankenquest" (Vive Deluxe Audio Strap on a Quest 2) setup: https://www.studioformcreative.com/product-page/vive-das-200...
Re: A developer's view of Vision Pro
#78Earlier quoted context omitted.
This is a valid question and should not be downvoted. Are we going to be able to create a large software project using it without carrying around a MacBook as well? It’d be nice to be able to run macOS when I travel and not have to bring my MacBook.
This seems more than a little likely, as Vision Pro has an M2 chip for processing, and the R1 for vision processing. If your work needs a fully-capable GPU, that's probably a different story, although most graphics work (like photo editing/video editing) should run well on the M2.
Re: A developer's view of Vision Pro
#79I would buy this if it can replace my current monitor(s) for development/coding. Price is not issue for many people as long as it can do your daywork easier.
It could work, with a Mac (which is unfortunate, given the Vision Pro's HW is equivalent to the Mac you "need" just to run the right software). It's an unfortunate limitation that you can only run one 4k "virtual monitor" from a Mac, but presumably your IDE & terminal would live in the virtual Mac screen and all of your documentation, etc. would be "native" in the headset
Re: A developer's view of Vision Pro
#80Earlier quoted context omitted.
Also: don't cry about the price. Quality costs money. Altogether sounded like an GPT Apple Ad.
It's true though, the device is clearly intentionally overbuilt, it's not like Apple is adding some huge arbitrary markup.