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Cities: Skylines II [video]

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Re: Cities: Skylines II [video]

#21

My main gripe with the original game was that it wasn't possible to create walkable or cyclable cities. The only way to build anything is to have a road (as in, a road with lots of cars). So mechanically your cities are car centric, which isn't qui the cities I'd like to build. As far as I can tell, there are no bicycles in that trailer which leaves me little hope. I'm sure someone will reply about whatever mod that…

There a now a DLC that lets you have pedestrian only zones with no cars beyond some service vehicles.

Re: Cities: Skylines II [video]

#22
post #13

My main gripe with city builders like C:S is that you start off in the modern age. Bam. Highways, utilities, concrete. I'd like to go from dirt tracks and outhouses to fully automated luxury gay space communism.

Workers & Resources: Soviet Republic has afaik some degree of time progression and development. Overall its a game with surprisingly deep mechanics underlying a zany surface layer.

Re: Cities: Skylines II [video]

#24
post #13

My main gripe with city builders like C:S is that you start off in the modern age. Bam. Highways, utilities, concrete. I'd like to go from dirt tracks and outhouses to fully automated luxury gay space communism.

For anyone who read that last sentence and thought "What?": https://knowyourmeme.com/memes/cultures/fully-automated-luxu...

Re: Cities: Skylines II [video]

#25

My main gripe with the original game was that it wasn't possible to create walkable or cyclable cities. The only way to build anything is to have a road (as in, a road with lots of cars). So mechanically your cities are car centric, which isn't qui the cities I'd like to build. As far as I can tell, there are no bicycles in that trailer which leaves me little hope. I'm sure someone will reply about whatever mod that…

Bicycles exist in the current game—they were brought in as part of a free update. Roads with dedicated cycle lanes were introduced with an official add-on, but by default pedestrians and bikes will share sidewalks. I imagine the new game will roll a lot of their official add-ons into the base game. I also heard that they hired some of the community mod creators which is exciting news.

Re: Cities: Skylines II [video]

#26
post #7

Will this just include all the dlc from cs1? Aside from the qol mods the community created c:s feels like basically a complete game. I’m interested to know what they’re adding.

This is a an unrealistic thing to expect or ask for. The new game uses a different art style, significantly alters the mechanics and uses the latest version of Unity, as opposed to Unity 5 from 2015. If they included every single DLC, they'd have to:

- Recreate or significantly update all of the assets they've created over the past 8 years. This would be a huge amount of work.

- Not alter any game mechanics, because otherwise the content from the DLC wouldn't work. OR alternatively re-design a dozen expansion packs at the same time for the new game. If they couldn't change the game in any way, why would they make a sequel?

They'll certainly include mechanics that they previously added in expansion packs and updates, but expecting them to just bundle all of the stuff from the expansions doesn't make sense from game design or business point of view.

Re: Cities: Skylines II [video]

#27

My main gripe with the original game was that it wasn't possible to create walkable or cyclable cities. The only way to build anything is to have a road (as in, a road with lots of cars). So mechanically your cities are car centric, which isn't qui the cities I'd like to build. As far as I can tell, there are no bicycles in that trailer which leaves me little hope. I'm sure someone will reply about whatever mod that…

There was also no mixed use zoning in the old game. Population sizes and things like bus capacities were generally wrong too but mods at least corrected for that for pc users.

Re: Cities: Skylines II [video]

#28
post #13

My main gripe with city builders like C:S is that you start off in the modern age. Bam. Highways, utilities, concrete. I'd like to go from dirt tracks and outhouses to fully automated luxury gay space communism.

I would loooove for a C:S like city builder where you start in something like a medieval age and then you progress through time. It would be amazing to have nice historical city centers like in Italy or Spain, and this could be heavily changed for different regions (make DLCs for different country styles, like Japan or even USA where you would get to build wild west cities before going into themodern age). Then your city would really feel as if it grew more organically.

One can dream...

Re: Cities: Skylines II [video]

#29

My main gripe with the original game was that it wasn't possible to create walkable or cyclable cities. The only way to build anything is to have a road (as in, a road with lots of cars). So mechanically your cities are car centric, which isn't qui the cities I'd like to build. As far as I can tell, there are no bicycles in that trailer which leaves me little hope. I'm sure someone will reply about whatever mod that…

Pure walkable city is the feature of Plaza and Promenade DLC. It allow you to create a pedestrian-only district.

And dedicated bike lanes came with the first DLC (After Dark), so I wouldn't be shocked if they do the same thing again.

Re: Cities: Skylines II [video]

#30
I'm a bit underwhelmed. There are tons of QoL changes, but afaict there is little innovation. I would've expected at least a not grid-based zoning so that buildings on curves look more natural. All these empty pieces of land in between buildings look really bad and kind of force us to make grid cities. And that is not even an innovation, it was already present in the SimCity series. But some procedurally generated buildings for smooth corners and connecting buildings would be nice.
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