My main gripe with the original game was that it wasn't possible to create walkable or cyclable cities. The only way to build anything is to have a road (as in, a road with lots of cars). So mechanically your cities are car centric, which isn't qui the cities I'd like to build. As far as I can tell, there are no bicycles in that trailer which leaves me little hope. I'm sure someone will reply about whatever mod that…
Cities: Skylines II [video]
21–30 of 92 posts
Re: Cities: Skylines II [video]
#22My main gripe with city builders like C:S is that you start off in the modern age. Bam. Highways, utilities, concrete. I'd like to go from dirt tracks and outhouses to fully automated luxury gay space communism.
Re: Cities: Skylines II [video]
#23Re: Cities: Skylines II [video]
#24My main gripe with city builders like C:S is that you start off in the modern age. Bam. Highways, utilities, concrete. I'd like to go from dirt tracks and outhouses to fully automated luxury gay space communism.
Re: Cities: Skylines II [video]
#25My main gripe with the original game was that it wasn't possible to create walkable or cyclable cities. The only way to build anything is to have a road (as in, a road with lots of cars). So mechanically your cities are car centric, which isn't qui the cities I'd like to build. As far as I can tell, there are no bicycles in that trailer which leaves me little hope. I'm sure someone will reply about whatever mod that…
Re: Cities: Skylines II [video]
#26Will this just include all the dlc from cs1? Aside from the qol mods the community created c:s feels like basically a complete game. I’m interested to know what they’re adding.
- Recreate or significantly update all of the assets they've created over the past 8 years. This would be a huge amount of work.
- Not alter any game mechanics, because otherwise the content from the DLC wouldn't work. OR alternatively re-design a dozen expansion packs at the same time for the new game. If they couldn't change the game in any way, why would they make a sequel?
They'll certainly include mechanics that they previously added in expansion packs and updates, but expecting them to just bundle all of the stuff from the expansions doesn't make sense from game design or business point of view.
Re: Cities: Skylines II [video]
#27My main gripe with the original game was that it wasn't possible to create walkable or cyclable cities. The only way to build anything is to have a road (as in, a road with lots of cars). So mechanically your cities are car centric, which isn't qui the cities I'd like to build. As far as I can tell, there are no bicycles in that trailer which leaves me little hope. I'm sure someone will reply about whatever mod that…
Re: Cities: Skylines II [video]
#28My main gripe with city builders like C:S is that you start off in the modern age. Bam. Highways, utilities, concrete. I'd like to go from dirt tracks and outhouses to fully automated luxury gay space communism.
One can dream...
Re: Cities: Skylines II [video]
#29My main gripe with the original game was that it wasn't possible to create walkable or cyclable cities. The only way to build anything is to have a road (as in, a road with lots of cars). So mechanically your cities are car centric, which isn't qui the cities I'd like to build. As far as I can tell, there are no bicycles in that trailer which leaves me little hope. I'm sure someone will reply about whatever mod that…
Pure walkable city is the feature of Plaza and Promenade DLC. It allow you to create a pedestrian-only district.