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MusicGen: Simple and controllable music generation

ai.honu.io

331–340 of 340 posts

Re: MusicGen: Simple and controllable music generation

#331
Before using just listen the samples. It doesn't have any structure even within 30 sec. It's repetitive and boring. Can be used as a background in low budget game, but that's it. It's not a threat to human talents, not yet. It's like first text generators with tiny attention windows, took some time to evolve into GPT-4. Then it will have an impact. Bans and unions may delay that for some time.

Re: MusicGen: Simple and controllable music generation

#332
post #326

Earlier quoted context omitted.

Instead of turning to pre-made corporate software, you could just hire me or one of my developer friends? We’ll crank out something fine for you in no time flat. All you have to do is just: - Find me, which is easy, just become an amateur developer yourself and scour the various places I frequent - Think of and propose in great detail what you want. We will go back and forth over this, over the course of several days…

Yes, I'm quite serious. You give an analogy of software. I suppose I feel that art differs from this in some ways. E.g. originality, creativeness. Reading many of these responses I'm gathering that perhaps I have too strong a notion of what kind of quality of music might be in demand. While the loops on the original article are impressive given their generative nature, I suppose I felt that there may be a demand for…

I came off like an annoying neckbeard. I guess that’s expected of me and my type, but sorry for that.

You hit a nerve because software development is also art and highly creative. I have given a significant part of my life - basically my youth - to it and I feel “creatives” think they are somehow special and that their work is fundamentally different and I don’t think it is.

It’s just that we have been cornered earlier than you guys. My skills are now only profitable as boring building blocks in corporate settings because nobody else will pay for proper work. Everybody expects easy access for free instantly to whatever digital service they can get their grubby hands on. If I talk about “craftsmanship” I get laughed out the room. Nobody gives a shit.

Now I’m like, yeah guys, that’s how it feels to have your skills commoditized. Deal with it. That’s kind of childish though.

Re: MusicGen: Simple and controllable music generation

#333
post #205

(This is not meant to be an anti-ai-generated-art rant. It's coming whether we like it or not. But some of the motives in this thread confuse me.) Music producer here with an honest question to those saying "this will provide me with a simple soundtrack/background music for $PROJECT" Have any of you checked out / made offers on music production subreddits? Or other music subreddits? various music production discords?…

I think it's about the ability of someone who perhaps has a great idea (imagination) but lacks time, resources or the skills (execution) to make it happen. Of course that a talented producer will create a more compelling song (at least for now) but if the tool is an amplifier it should also boost talented composers - their prompts or inputs to prompts might be much more detailed, more interesting, more creative than those of a neophyte. This of course makes some assumptions but I think the draw for most people is that they can "make" something that sounds cool with almost no effort. My belief is that someone who puts more effort in a GPT and has more expertise can get a lot more out of it as well. I could of course be wrong and GPTs might be the big equalizers, but I doubt it.

Re: MusicGen: Simple and controllable music generation

#334

Earlier quoted context omitted.

> But mixing death metal with lofi ambient isn’t the best Would you expect that to be good if a human did it?

(Not the original commenter) I don't know of any death metal examples, but chill-lofi-beats+djent music already exists and it's pretty good. This isn't the only example but it's my personal favorite one: https://youtu.be/-Yeqp2-dF5M

I don't think you can have death metal without double bass hammering. I don't think you can have lofi with double bass hammering.

Re: MusicGen: Simple and controllable music generation

#335
post #313

Earlier quoted context omitted.

>> After all, "why learn how that music program works when I can just generate it?" That's how many of my friends in the music biz are thinking right now. Also the same applies to Code and anything that could be generated by AI. I honestly lost the joy of learning a programming language with the advent of GPT. The future is dark.

Chat GPT still can't do visual programming so if you use something like Unreal Engine - you still have to figure out everything yourself. Sure - GPT can generate algorithms, but it can't playtest the game. I can't ask ChatGPT to implement something like wall climbing or object throwing in Unreal. It will probably generate something, but it has no way to playtest it and check if it actually feels good to play.

Not until the next version, at least.

Re: MusicGen: Simple and controllable music generation

#336
post #176

Earlier quoted context omitted.

Because we like music for the fun of making it, and the shared emotional connection felt with the artist (whether it's real or not, knowing a human wrote and performed a piece allows you to imagine this connection). I don't know what the point of machine generated music is. Just destroying one of the few remaining ways for people to make a living doing something creative, I guess. The promise of automation was to hav…

This feels like a straw man to me. We are continuing to automate feeding, housing and clothing ourselves as well. These two things are not mutually exclusive. I would like to make music, video games and movies, too, and AI lets me do that. I don’t need millions of dollars or years of training to make something creative anymore.

> I would like to make music, video games and movies, too, and AI lets me do that.

In what sense is that still you doing the creating?

Re: MusicGen: Simple and controllable music generation

#337

Earlier quoted context omitted.

Because we like music for the fun of making it, and the shared emotional connection felt with the artist (whether it's real or not, knowing a human wrote and performed a piece allows you to imagine this connection). I don't know what the point of machine generated music is. Just destroying one of the few remaining ways for people to make a living doing something creative, I guess. The promise of automation was to hav…

> we are automating the things humans enjoy, and still leaving humans to figure out how to feed, house and clothe ourselves through the sweat of our brow. Have you been to a farm before? Have you seen a textile factory? Have you seen a construction site? How could you, with a straight face, suggest we are not automating those things? There are vastly more people working on automation in those fields than are working…

I mean that I still need a job to get access to those things. Housing prices go up and up, whatever automation is happening in that market is not helping ordinary people who need a place to live.

Food is a different problem. We have access to very cheap calories, but the overall quality of nutrition is way down in advanced economies, leading to an epidemic of obesity.

Textiles is pretty much a solved problem. We have so many clothes, we give them away en masse in developing countries. I think there are very few people in the world without access to adequate clothing, and if there are I suspect it's a distribution problem.

Re: MusicGen: Simple and controllable music generation

#338

(and now for the rare take that isn't your typical cynical/jaded internet comment) Wow this is more than good enough to use for background music in video games, stores, commercials, etc.. You really could have super dynamic music in a video game for instance that changes based on the time of day, environment, situation, mood, etc.. all combined. Combine it with a LLM DJ and you could get some fun radio stations.

>Wow this is more than good enough to use for background music in video games, stores, commercials, etc.. Hard disagree, and lack of copyright due to not being produced by a human becomes an issue for many video games, commercials, etc. >You really could have super dynamic music in a video game for instance that changes based on the time of day, environment, situation, mood, etc.. all combined. You don't need this IA…

[deleted]

Re: MusicGen: Simple and controllable music generation

#339

Infinite music is interesting from the angle that the music that we value is connected to our cultural and social experience. How can we cherish a song that has never been heard before and will never be heard again, which means it is deprived of social context that would give it meaning? One answer would be to create music that shares its roots with music that the listener already knows. This music could be enjoyable…

> It would be an important cultural milestone if an AI-generated melody became a familiar tune that would be played in the café, recognized, and enjoyed New generative music benchmark - popularity.

I can see why some might think this is silly, it seems unscientific. But what exactly is human-level performance in music, and how can we detect that?

If music is an artifact appreciated by listeners, then any metric apart from whether the music is listened to would be a proxy — though I can appreciate the perspective of creating for the artist’s own sake, without a need to share the creations.

Popularizing some of the model’s outputs would reveal their merit against human-produced music, by allowing them to succeed or fail in attaining the same quality of cultural significance.

Then again, if the artist here is the AI research team and the audience is AI enthusiasts, then the music has succeeded in being heard and attaining cultural significance. It has been remarked that Schoenberg’s music was more often defended than listened to — music written by a theorist for an audience of theorists. I am a true fan of Schoenberg’s, though I can hear that the example outputs of this work are music that is meant to be accessible to the everyday listener.

Re: MusicGen: Simple and controllable music generation

#340
post #205

(This is not meant to be an anti-ai-generated-art rant. It's coming whether we like it or not. But some of the motives in this thread confuse me.) Music producer here with an honest question to those saying "this will provide me with a simple soundtrack/background music for $PROJECT" Have any of you checked out / made offers on music production subreddits? Or other music subreddits? various music production discords?…

It's not that there isn't enough electronic music being made, it's that every new track that lands on soundcloud is a drop in the ocean of mediocrity. There is _too_ much, and 99.9% is just boring to listen to, because it sounds like everything else. I listen to a LOT of electronic music (and have, since the mid 90's) and just don't have the patience anymore to sit through hours of average material to find one or two…

I generated a 1:20 sample using your prompt "four-on-the-floor downtempo progressive track with soft pads, no vocals" using the audiocraft-webui fork, which allows for longer generation by overlapping generations.

https://sndup.net/njs2/

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